I have a ton of mods in a new playthrough, and I'm about to gear up to go to Gleba and noticed that the spoilage times are all way longer than they are in vanilla. I don't necessarily disagree with the choices, but I would like to reach out to the mod author to perhaps make the spoilage timing something that could be user configurable or something like that.
However, after doing some investigation, I can't really figure out what's actually manipulating the spoilage times. I don't have any mods installed that claim to directly manipulate spoilage times, except for Cryo-container, but I would've thought that would be something that could only manipulate the spoilage time when you place an item in the container - reviewing the code for that mod, I don't think it's changing the spoilage times inherent to the items themselves, so I'm a little bit at a loss.
Normally when I'm trying to figure out, for example, where an entity itself came from, I can see it on the in-game tooltips (it'll say like "Mod > Some Other Mod > Yet Another Mod" on it). It doesn't seem like there's any such help text for spoilage times. I also looked for settings with the word "spoil" in them, and couldn't find anything.
Is there any other way I can figure out which mod is changing the spoilage timing for entities, aside from giving more experienced people my save file to have them look for me? I'd rather figure it out on my own, if I can. I looked around and I didn't see any other discussions on the topic, although I'm happy to be proven wrong.
How do you figure out which mod is affecting spoilage times?
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Re: How do you figure out which mod is affecting spoilage times?
Are you sure it wasn't the game-wide setting for spoiling rate being changed? That wouldn't show up on the item, since it's not a change to the item. If it's EVERY item, that's likely the cause.
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Re: How do you figure out which mod is affecting spoilage times?
Ah! I hadn't thought of that. That was it, thank you!