[2.0.60] Crash in multiplayer (EnvironmentSoundPlayer::findEntityCandidates)

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
Henriquekill9576
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Aug 31, 2025 5:25 pm
Contact:

[2.0.60] Crash in multiplayer (EnvironmentSoundPlayer::findEntityCandidates)

Post by Henriquekill9576 »

Playing multiplayer with a friend on his world, was walking around when suddenly the game closed and the factorio folder opened up, unsure what caused it as again, I was just walking around, not doing anything.


What did you do?
Nothing, was just walking around when it happened, friend said he was placing down walls and a radar.

What happened?
Game closed to desktop and the factorio roaming file opened.

What did you expect to happen instead? It might be obvious to you, but do it anyway!
The game not to close to desktop as I was walking around.

Does it happen always, once, or sometimes?
Happened only once.
Attachments
Crash.zip
save
(6.75 MiB) Downloaded 8 times
factorio-previous.log
crash log
(31.57 KiB) Downloaded 9 times
Donion
Factorio Staff
Factorio Staff
Posts: 421
Joined: Sun Aug 22, 2021 9:18 am
Contact:

Re: [2.0.60] Crash in multiplayer (EnvironmentSoundPlayer::findEntityCandidates)

Post by Donion »

Without reproduction steps I don't see how this crash would happen. And given it only happened once, randomly, I'm considering this 1/0 magic.
Feel free to post back if it happens again and/or you figure out a way to cause the crash.
Post Reply

Return to “1 / 0 magic”