[2.0.60] Production damage has no effect when friendly fire disabled

This subforum contains all the issues which we already resolved.
User avatar
Cooldude2606
Fast Inserter
Fast Inserter
Posts: 112
Joined: Sat Sep 16, 2017 9:04 pm
Contact:

[2.0.60] Production damage has no effect when friendly fire disabled

Post by Cooldude2606 »

Production damage, such as the starvation of a captive biter spawner, has no effect if the force of the entity has friendly fire disabled.

I would expect the entity to still take damage in this situation since the damage is not caused by interaction with another entity. For example, if friendly fire is disabled, captive biter spawners will never starve or revert to regular spawners because they never receive any production damage.

Reproduction:
1. Create a captive biter spawner
2. Set force.friendly_fire to false
3. Do not feed your captive spawner
4. Observe as it never starves
--- Developer for Explosive Gaming and Clusterio. Please contact me via our Discord. ---
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 4171
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [2.0.60] Production damage has no effect when friendly fire disabled

Post by boskid »

Thanks for the report. Issue is now fixed for 2.0.66.
Post Reply

Return to “Resolved Problems and Bugs”