Game crashes semi-regularly

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samejoirotcaf
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Game crashes semi-regularly

Post by samejoirotcaf »

Hi, the game crashes somewhat regularly now, and the logs haven't given me much information.

Part of the stack trace has the following:

Code: Select all

Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
  10.526 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
Using Windows 11 (build 26100), launching with steam

I have done the following
  • followed a suggestion about deleting the bluprint-storage-2.dat (renamed it as a .bak file, then later delted it)
  • Upddate DirectX drivers
  • checked for updates in graphics drives, everything up to date
  • check for upgrades to bios, everything up to date
  • disabled steam overlay
  • reduced various display settings with no change in behavior



Here is the full factorio-current.log:

Code: Select all

   0.000 2025-08-29 16:45:57; Factorio 2.0.60 (build 83512, win64, steam)
   0.000 Operating system: Windows 11 (build 26100) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/<username>/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/<username>/AppData/Roaming/Factorio [161096/953010MB]
   0.001 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.009 System info: [CPU: AMD Ryzen 9 5900X 12-Core Processor, 24 cores, RAM: 16886/32672 MB, page: 21670/83872 MB, virtual: 4363/134217727 MB, extended virtual: 0 MB]
   0.039 Memory info:
   0.039  [0]: CRUCIAL BL16G36C16U4B.M8FB1 16384 MB 2666 MHz 1.2 v 64|64
   0.039  [1]: CRUCIAL BL16G36C16U4B.M8FB1 16384 MB 2666 MHz 1.2 v 64|64
   0.041 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.185 Video driver: windows
   0.185 Available displays: 2
   0.185  [0]: \\.\DISPLAY1 - AMD Radeon RX 6700 XT {0x80005, [0,0], 3840x2160, 32bit, 59Hz}
   0.186  [1]: \\.\DISPLAY2 - AMD Radeon RX 6700 XT {0x80001, [3840,-183], 1440x2560, 32bit, 60Hz}
   0.236 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.353 Initialised Direct3D[0]: AMD Radeon RX 6700 XT; id: 1002-73df; driver: atidx9loader64.dll 32.0.12033.1030
   0.353   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.353   [Local Video Memory] Budget: 11449MB, CurrentUsage: 2MB, Reservation: 0/5852MB
   0.353   [Non-Local Vid.Mem.] Budget: 15568MB, CurrentUsage: 1MB, Reservation: 0/7912MB
   0.353   Tiled resources: Tier 2
   0.353   Unified Memory Architecture: No
   0.353   BGR 565 Supported: Yes
   0.353   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.354 Graphics settings preset: very-high
   0.354   Dedicated video memory size 12217 MB
   0.392 Desktop composition is active.
   0.392 Graphics options: [Graphics quality: medium] [Video memory usage: all] [DXT: low-quality]
   0.392                   [Max threads (load/render): 32/15] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: low] [Other: STDCwtl] [B:12,C:5,S:85]
   0.435 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.548 Info ModManager.cpp:444: FeatureFlag expansion-shaders = false
   0.548 Info ModManager.cpp:444: FeatureFlag freezing = false
   0.548 Info ModManager.cpp:444: FeatureFlag quality = false
   0.548 Info ModManager.cpp:444: FeatureFlag rail-bridges = false
   0.548 Info ModManager.cpp:444: FeatureFlag segmented-units = false
   0.548 Info ModManager.cpp:444: FeatureFlag space-travel = false
   0.548 Info ModManager.cpp:444: FeatureFlag spoiling = false
   0.551 Loading mod core 0.0.0 (data.lua)
   0.569 Loading mod base 2.0.60 (data.lua)
   0.739 Loading mod base 2.0.60 (data-updates.lua)
   0.811 Checksum for core: 4171658704
   0.811 Checksum of base: 1534080171
   1.012 Prototype list checksum: 159860831
   1.053 Loading sounds...
   1.289 Info PlayerData.cpp:66: Local player-data.json unavailable
   1.289 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1756478403
   1.292 Post-data load graphics options: [Light occlusion: no]
   1.449 Initial atlas bitmap size is 16384
   1.451 Created an atlas bitmap (size 16384x8692) [none]
   1.451 Created an atlas bitmap (size 8192x3824) [low-object]
   1.451 Created an atlas bitmap (size 16384x3156) [corpse-decay]
   1.451 Created an atlas bitmap (size 4096x2208) [decal]
   1.452 Created an atlas bitmap (size 4096x3184) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.452 Created an atlas bitmap (size 4096x1632) [smoke, mipmap, linear-minification, linear-magnification]
   1.452 Created an atlas bitmap (size 8192x4112) [terrain, mipmap, linear-minification, linear-mip-level]
   1.452 Created an atlas bitmap (size 4096x1216) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.452 Created an atlas bitmap (size 4096x928) [mipmap]
   1.452 Created an atlas bitmap (size 8192x2560) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.453 Created an atlas bitmap (size 8192x1440) [alpha-mask]
   1.454 Created an atlas bitmap (size 16384x3900) [shadow, linear-magnification, alpha-mask]
   1.454 Created an atlas bitmap (size 4096x1312) [shadow, mipmap, linear-magnification, alpha-mask]
   1.454 Created an atlas bitmap (size 4096x176) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.454 Loading 3D bitmaps.
   1.464 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.466 Parallel sprite loader initialized (threads: 23, bitmaps: 4655)
   6.615 Sprites loaded
   6.630 Generated mipmaps (3) for atlas [1] of size 8192x3824   
   6.642 Generated mipmaps (3) for atlas [4] of size 4096x3184   
   6.653 Generated mipmaps (3) for atlas [5] of size 4096x1632   
   6.674 Generated mipmaps (3) for atlas [6] of size 8192x4112   
   6.695 Generated mipmaps (3) for atlas [7] of size 4096x1216   
   6.736 Generated mipmaps (3) for atlas [8] of size 4096x928   
   6.747 Generated mipmaps (5) for atlas [9] of size 8192x2560   
   6.759 Generated mipmaps (3) for atlas [12] of size 4096x1312   
   6.761 Custom mipmaps uploaded (2363)
   6.776 Video memory usage: 436.24 MB (Atlases: 433.32 MB, Textures: 2.93 MB)
   6.912 Factorio initialised
   6.931 Steam Storage Quota: 23450/23841
   8.160 Loading map C:\Users\<username>\AppData\Roaming\Factorio\saves\TOP DOWN.zip: 40500694 bytes.
   8.213 Loading level.dat: 130965569 bytes.
   8.213 Info Scenario.cpp:153: Map version 2.0.60-0
  10.526 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
  10.526 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
  10.526 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
  10.526 Loading script.dat: 1191 bytes.
  10.529 Checksum for script __level__/control.lua: 970465913
  25.678 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2AD06FEF)
00007FFB2AD06FEF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2AC14557)
00007FFB2AC14557 (ntdll): (filename not available): RtlWow64GetCurrentCpuArea
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2AD0692E)
00007FFB2AD0692E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Graphics\SpriteDrawOrder.cpp(419): SpriteDrawOrder::renderWithBlendModeOverride
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Graphics\DrawEngine.cpp(1663): DrawEngine::drawIconLayers
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Graphics\DrawEngine.cpp(296): DrawEngine::render
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Graphics\GameRenderer.cpp(233): GameRenderer::renderInternal
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Graphics\GameRenderer.cpp(184): GameRenderer::render
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\MainLoop.cpp(1563): MainLoop::render
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\MainLoop.cpp(781): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\MainLoop.cpp(415): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Main.cpp(1401): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-u9WnjZ\src\Main.cpp(1423): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB29ACE8D7)
00007FFB29ACE8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2ABDC34C)
00007FFB2ABDC34C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  26.866 Error CrashHandler.cpp:190: Map tick at moment of crash: 43276383
  26.902 Info CrashHandler.cpp:318: Executable CRC: 3154762512
  26.902 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  28.950 Uploading log file
  29.069 Error CrashHandler.cpp:270: Heap validation: success.
  29.070 Creating crash dump.
  29.280 CrashDump success

Loewchen
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Re: Game crashes semi-regularly

Post by Loewchen »

This crash suggest hardware instability, see 114778.
samejoirotcaf
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Re: Game crashes semi-regularly

Post by samejoirotcaf »

Hey! thanks for the reply :)

I suppose hardware instability could* always be an issue. However, I don't have any components that are reporting high temps, I have updated the bios to it's most recent version and I do not have any overclocked configuration currently.

I have a hardware overlay so I can monitor components, but unfortunately I can't take a screen grab of it with windows.

gpu temp: 48 c
cpu temp: 63 c
power < 50 watts
cpu util < 10%
ram usage < 50%
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pioruns
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Re: Game crashes semi-regularly

Post by pioruns »

Run memtest86+ overnight, see if it catches anything.
NineNine
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Re: Game crashes semi-regularly

Post by NineNine »

Sounds like hardware to me. I'd guess... flaky motherboard or hard drive.
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