[2.0.65] editor's extra entity settings gui does not play nice with character entities
[2.0.65] editor's extra entity settings gui does not play nice with character entities
Extremely low priority, when you open a placed character that has a large inventory (either due to /cheat all and or power armor) some of the inventory slots become partially or completely obstructed, the extra settings window itself should just get a scroll bar at that point, feel free to move it to minor issues.
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- Screenshot 2025-08-27 at 10.26.45.png (366.94 KiB) Viewed 201 times
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- Screenshot 2025-08-27 at 10.25.26.png (402.38 KiB) Viewed 201 times
Re: [2.0.65] editor's extra entity settings gui does not play nice with character entities
Thanks for the report however you have `show-all-inventories-in-additional-entity-gui` debug setting enabled. If you do not want to see those inventories in the extra settings, please turn this option off.
Debug settings are primarily implemented to be useful, not to be nice. If we would know that whatever we put into debug settings must be also nice then many of those settings would never be implemented in the first place due to extended scope. This option was implemented primarily for our internal use case when entity guis are being implemented and as such if you do not like how it looks, i could make it not available in released builds.
Debug settings are primarily implemented to be useful, not to be nice. If we would know that whatever we put into debug settings must be also nice then many of those settings would never be implemented in the first place due to extended scope. This option was implemented primarily for our internal use case when entity guis are being implemented and as such if you do not like how it looks, i could make it not available in released builds.