It would be nice if we could supply it an overflow inventory just like https://lua-api.factorio.com/latest/cla ... e_override.
Currently any items on ground it collided with are returned in a string to uint map, which loses stuff like quality, damage, and more.
If we could supply a target inventory in which the revive would put all those items on ground instead that would be nice.
LuaEntity::revive{ } overflow inventory parameter
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Re: LuaEntity::revive{ } overflow inventory parameter
+1
Py and PyBlock developer, wielder of LUA in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
https://mods.factorio.com/user/protocol_1903
Re: LuaEntity::revive{ } overflow inventory parameter
Ok. I added it for the next release.
If you want to get ahold of me I'm almost always on Discord.
