[2.0.60] Crash (getEntityTick)

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
Fabrik872
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sat Apr 13, 2024 7:10 pm
Contact:

[2.0.60] Crash (getEntityTick)

Post by Fabrik872 »

I did it i have crashed most stable game i own. I was on Nauvis on map view and suddenly the game crashes I don't remember exactly what I was doing but I will share here log and my save file hope it helps.
Attachments
factorio-current.log
(13.34 KiB) Downloaded 35 times
_autosave2.zip
(67.61 MiB) Downloaded 26 times
Loewchen
Global Moderator
Global Moderator
Posts: 10355
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [2.0.60] Crash (getEntityTick)

Post by Loewchen »

Can you reproduce the crash?
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 4118
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [2.0.60] Crash (getEntityTick)

Post by boskid »

Without a reproduction there is not much that can be done with this report - function where this crash happened has no logic inside so the only way for it to crash is a memory corruption. Moving this to 1/0 magic.
Fabrik872
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sat Apr 13, 2024 7:10 pm
Contact:

Re: [2.0.60] Crash (getEntityTick)

Post by Fabrik872 »

Loewchen wrote: Tue Aug 26, 2025 4:58 pm Can you reproduce the crash?
Unfortunately, no I have tried to load the save and do the same thing as best as i remembered but no crash this time.
Post Reply

Return to “1 / 0 magic”