To this day I don't get why did we get quality but most of them follow more or less the same copy paste formula insted of adding extra to them. Like less fuel needing on top of more power.
Legendary get unlocked on Aquilo, by then, i don't get how is this a balance issues for the long handed inserter, as in, the legendary version of it, to have the same speed as the bulk and stack inserter. But I'm 100% people will mention about how they are cheaper to make (despite by that time everything is cheap to make, even hundreds of them), more easier to get then other legendary (of course, after all, no one asked for a GAMBLING wall for quality), and of course, absolutly no one will get the point: will you now replace hundrends and hundreds of inserters, redo all factories and such, to match the long handed inserter's design? No? you won't change the design of over thousends of mini area? then how in the wolrd is having a cheap to build loooong handed inserter going to break anything? You will never bother with replacing everything in the factory just because it's cheaper exactly because: bulk inserter (but the time you get to Aquilo) can easily made higer quality without needing to redo factory + you don't even need that much speed = you really won't bother replacing any of them with a long handed just because it's cheaper. And the long handed can't stack, meaning that even if it's faster, in most places, you'll still use the bulk inserter. Also it's a 1+ 3 stack vs 1 +11 questioning if a legendary one is truely faster since my suggestion only affects the speed. Meaning no, there is no "oh balance" issues exactly because any and such issues are just superficial where people don't realise what they are saying and just reject something they never tried.
So anyways, ideea is aas in title: legendary gets unlocked on Aquilo, we won't need so many of them, but as a bonus: it's own research to add stacking on belts and/or increse hand stack size. Making it on pair with the bulk inserter
Legendary Long handed inserter = same speed as stack and bulk inserter
Moderator: ickputzdirwech
Re: Legendary Long handed inserter = same speed as stack and bulk inserter
The Long Inserters mod exists for all your inserter variant needs. I prefer the "configurable" style of Bob's Inserters myself.
Good Luck!
Good Luck!
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Re: Legendary Long handed inserter = same speed as stack and bulk inserter
I am pretty sure the long handed inserter is worse in these ways to reward not using it (being able to stack on belts, move more stuff, etc.).
Also you are still talking about how quality is bad because of the randomness (I'm pretty sure it isn't actually random because Factorio is deterministic). If you want to talk about this, engage with the people who are replying to you.
Also you are still talking about how quality is bad because of the randomness (I'm pretty sure it isn't actually random because Factorio is deterministic). If you want to talk about this, engage with the people who are replying to you.
Re: Legendary Long handed inserter = same speed as stack and bulk inserter
Quality rolls use a Periodic Random Number Generator tied to the game state, so every client can obtain the same “random” results. Early in the 2.0 release cycle somebody built a circuit which can detect the PRNG state with a Combinator mechanism, and then selectively en/disable machines to take advantage of the Quality Roll timing. The engine internals have changed somewhat, so fresh research is required to make it work on the current Stable builds.crimsonarmy wrote: Fri Aug 22, 2025 6:53 pmI'm pretty sure it isn't actually random because Factorio is deterministic
Last edited by eugenekay on Fri Aug 22, 2025 9:23 pm, edited 1 time in total.
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Re: Legendary Long handed inserter = same speed as stack and bulk inserter
That is the extreme of making something more complicated to get better returns.eugenekay wrote: Fri Aug 22, 2025 8:09 pm Early in the 2.0 release cycle somebody built a circuit which can detect the PRNG state with a Combinator mechanism, and then selectively en/disable machines to take advantage of the Quality Roll timing. The engine internals have changed somewhat, so fresh research is required to make it work on the current Stable builds.