coffee-factorio wrote: Tue Aug 19, 2025 12:30 am As I understand it, you want for there to be one clear method of upcycling.
Conveniently, I’ve already clarified that this is not the case in a previous message. So all I need to do is quote myself:Shulmeister wrote: Tue Aug 19, 2025 8:29 am Decreasing the variety of builds seem to be the goal of the proposition,
Again, it’s not my primary goal to make quality less diverse, all I want is good game design and balance, which these exploits are in the way of. If patching them decreases the variety of quality, that’s just a side effect, one I’m personally ok with. I don’t think it’s realistic to expect the devs to drastically remake the quality mechanic to include more options than upcycling. Maybe the devs will surprise me and do a lot more than just patching the exploits, but I don’t think it’s fair to expect or demand that of them at this moment. If they had any intention to do that, they probably would have before the expansion released. If you want more content, you might find it in mods.
Quality sulfur for science? You mean quality science? Well now, I don’t think it’s reasonable to expect the game to accomodate every possible meme/challenge tactic players can come up with. Besides, isn’t the ridiculous difficulty the reason someone would attempt such a challenge to begin with?Shulmeister wrote: Tue Aug 19, 2025 7:32 am It is a question, it is meant to convey my interrogations, more specfically : How would you make legendary sulfur if your proposition is implemented ?
I don't think it is correct to ignore the gas input when making legendary plastic and feel the reasons becomes obvious when considering the case of quality sulfur for blue science. Particularly for those ( this ?) player who think it's important to optimize fluid consumption.
Also, I disagree that quality sulfur and plastic are the same in the context that I’m describing. The method I described creates quality plastic from already high-quality coal. Meaning it uses a comparable amount of gas to simply making common plastic. While sulfur doesn’t have a solid ingredient that can inherit its quality from. Any method to generate quality sulfur would have to create large amounts of common sulfur and then process it, while making plastic from quality coal does not require that. It’s simply not comparable.
Although, now that you’ve made me think about quality sulfur for possibly the first time in my life, I think there may be another way? Vanilla sulfur doesn’t have a solid ingredient, but Space Age added biosulfur, an entirely solid-based recipe. It requires bioflux and spoilage, and spoilage can be derived form bioflux. And if you’re attempting a quality science run, you might already have something in mind for quality bioflux, as it’s required for quality lime science. Maybe look into this alternate path, if you haven’t already?
By the way, the whole grenade upcycling thing isn’t really a part of this argument. I simply saw someone say they’re having trouble finding a good metod to make quality plastic, and thought I could give them some helpful advice. I had recently pursued the same problem myself, so I had some knowledge on the topic that I thought the other user might find helpful. A suggestion is all it was, arguing about it was never my intention.
I don’t think that’s a good analogy. Uranium ammo is stronger than yellow ammo, but it requires more advanced resources and a longer process to produce. If I had to make an ammo analogy, I would say upcycling is the regular uranium ammo recipe chain, while asteroid rerolling is an exploit that allows you to make uranium ammo from water instead of the usual process. Does this illustrate my thoughts more clearly?coffee-factorio wrote: Tue Aug 19, 2025 12:30 am Say in the way that uranium ammo out of a turret compares to regular ammo out of a pistol.