Hey again guys,
Hope you are all well. Been working a bit more, a little on the intersection, a little on some content.
As mentioned before, I wanted to create a YouTube channel, which I have now done. It will be solely unedited long-play, no commentary style videos, as I see that this content is somewhat popular and it fits my playstyle. I would recommend anyone checking the channel out to read the description so you can understand what to expect.
It will be some time before we get to any megabase-scale production to warrant the junction featured here, as I am still playing through the "story mode" - but in video 5 you will see me designing aspects of the block module in the rail editor, as a bit of a tease I guess. My videos are scheduled to drop once every 3 days at 6pm, as I am told this will help my channel grow.
Not sure if I can advertise here but I suppose the mods can just reject my post if not:
https://www.youtube.com/@Department-of-Inefficiency
I did also mention that I had been working on the intersection. It's less tuned for smaller trains now, but I realised that running 12-96 trains works pretty damn well at around 19-20tpm. My maths was out before, it would have been from as little as 73,600 items, not 736,000. My new figure is a little lower, because I changed some stuff to make it look nicer, but let's be honest, it'll never see those numbers. Here's a pic:
Just to be clear, I am running this on the everything test, with uncommon fuel (if I try to use better fuel, it shortens the train length on the incoming East lines) Anyway, take care for now!
3 and 4 way intersections
-
- Manual Inserter
- Posts: 3
- Joined: Tue Jul 01, 2025 5:12 am
- Contact:
-
- Manual Inserter
- Posts: 3
- Joined: Tue Jul 01, 2025 5:12 am
- Contact:
Re: 3 and 4 way intersections
Hello again all.
Hope you are well. Been working on some more stuff. I made a new 8 lane design with dedicated exits, no diverges or converges. I suppose I could tighten up the signalling to improve performance but it's not something I plan on using, more of a concept than a practical design, but I suppose it works alright if you plan on using 8 lanes in your megabase.
https://factoriobin.com/post/46m28r
BP here for anyone that wants it, feel free to use it, a mention and a link to my channel would be appreciated.
It does around 80-90TPM for 12-96 trains (this is with normal fuel), so plenty of headroom.
I've also undergone a bit of a rebrand, I have been streaming on Twitch for about a week, feel free to drop in sometime and let me know you're from the forum:
https://www.twitch.tv/tamagotchi_tim
Schedule is on the page, so you know what to expect. I might be on tonight, a bit later on in the evening.
Take care for now guys, and hope to see some more cool designs here soon!
Hope you are well. Been working on some more stuff. I made a new 8 lane design with dedicated exits, no diverges or converges. I suppose I could tighten up the signalling to improve performance but it's not something I plan on using, more of a concept than a practical design, but I suppose it works alright if you plan on using 8 lanes in your megabase.
https://factoriobin.com/post/46m28r
BP here for anyone that wants it, feel free to use it, a mention and a link to my channel would be appreciated.
It does around 80-90TPM for 12-96 trains (this is with normal fuel), so plenty of headroom.
I've also undergone a bit of a rebrand, I have been streaming on Twitch for about a week, feel free to drop in sometime and let me know you're from the forum:
https://www.twitch.tv/tamagotchi_tim
Schedule is on the page, so you know what to expect. I might be on tonight, a bit later on in the evening.
Take care for now guys, and hope to see some more cool designs here soon!
- Attachments
-
- One Way System Bench.png (2.16 MiB) Viewed 38 times