When placing tiles over cliffs that collide with them some cliffs are removed. Others aren't.
It does work correctly when placing from the editor. So I assume Rseding only fixed it from there. But I'm not sure.
The previous bug report ended with Rseding saying:
I replied to it back then with that this seems inconsistent with other entities. All other entities I tried, the tiles just aren't built under them: But even if it's intended. Shouldn't all cliffs be removed instead of just some?Rseding91 wrote: Tue May 06, 2025 4:34 pm [The cliffs] should [be removed]. If the tile collides with the cliff it will remove the cliff - as intended. Any colliding entity gets removed when a colliding tile is put under it.
In any case. I've set up a small test world with a related mod where concrete collides with concrete for easy testing (see attachments).