[2.0.64] Crash from mod manager menu (GraphicsInterfaceOpenGL::drawIndexed)
[2.0.64] Crash from mod manager menu (GraphicsInterfaceOpenGL::drawIndexed)
After a while I came back to play, updated in place, changed some mods. I feel that the latest release is a bit finicky, the one I played before - I don't remember the exact version, it was beginning of April - was rock solid. It was also an experimental release back then.
- Attachments
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- factorio-current.log
- (391.82 KiB) Downloaded 22 times
Re: [2.0.64] Linux, Arch, crash from Mod Manager Menu, latest, portable
Just now, another crash log, a bit different than before. Crashed before reaching the Main Menu.
- Attachments
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- factorio-current.log
- (388.55 KiB) Downloaded 17 times
Re: [2.0.64] Crash from mod manager menu (GraphicsInterfaceOpenGL::drawIndexed)
This crash suggest a hardware issue, see 114778, you can try if different graphic drivers help. If you find a way to reliably reproduce it, let us know.
Re: [2.0.64] Crash from mod manager menu (GraphicsInterfaceOpenGL::drawIndexed)
Thanks for the quick reply. This machine has none of the stated "unstable system" issues, and everything worked flawlessly before. Using latest nvidia drivers ( 580.something). BUT.
- I changed the mods from the earlier play from April
- I had the experimental caching options enabled
- The first reported logs was with almost all new set of mods but with OLD cached data
- The second crash happened during load, at the moment where the game minimized itself when I interacted with browser on my second monitor (I have the auto minimize setting ON).
- The main graphic environment was X11 in all cases above.
Now:
- I deleted all cached data
- I switched to Wayland
- I left the window alone during load
I have the game loaded now, minimized, all working so far. I will update here with any more crashes or problems (hope not).
Also, if I can help with some other tests or logs - please let me know.
