

I know 2.1 took away the ability to a & b where (a) = disable a train station on a schedule AND (b) = skip that station.
So I can't have: A(load) -> b,c,d,e,f Unload. All I see in the forums when this is asked is "why" and "that's stupid" replies.
Why. I have a biter problem. I have walls built. I need to supply the walls to stations spaced throughout the map. I only want a train going to these areas if something gets destroyed. It WAS very easy before. Setup the schedule. If the station was disabled, the train skipped it. Interrupts do not do this. The best they can do is ferry from a to b until b is full, then go a to c until it is full. Meanwhile F is being overrun because it needs to replace some turrets and the speed level 3 modules needed at c will cause A to C over and over until C gets the modules.
Is there *any* indication that this will be addressed somehow? Easiest is to allow disabled stations to be skipped. Keep interrupts. They are handy. I have to have separate trains that go a->b,c,d,e,f over and over rather than just feed stations that need attention. doing a-> b,b,b,b,b (5 stations named b and b's are disbabled if not needed) doesnt' work because if B3 needs level 3 speed or anything, b4 will never be serviced. I also can't tell which station b is which (eg. B-West, B-Central, etc).