[2.0.54] Gleba terrain flicker

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Goof512
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Joined: Sun Jun 01, 2025 4:05 pm
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[2.0.54] Gleba terrain flicker

Post by Goof512 »

Zooming all the way out on Gleba causes terrain flicker, which only occurs when the "occlude light sprites" option is enabled.

I originally encountered this on [2.0.47], and then updated to experimental, and reproduced the error. zooming in even partially eliminated the effect entirely, and decorative terrain options do not affect the result, nor do terrain effects.

These screenshots show the F4 for detail, and gpu time respectively.
20250601124017_1.jpg
20250601124017_1.jpg (2.49 MiB) Viewed 553 times
20250601124033_1.jpg
20250601124033_1.jpg (2.51 MiB) Viewed 553 times
I have attached a short recording of the error, which appears especially prominent on the left side of the screen.
20250601120159.mp4
screen recording of flicker
(4.81 MiB) Downloaded 65 times
And the logfile is attached below.
Attachments
bug_report_flickering_gleba.zip
save file for reproduction
(23.86 MiB) Downloaded 50 times
factorio-current.log
logfiles
(13.53 KiB) Downloaded 61 times
Rseding91
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Re: [2.0.54] Gleba terrain flicker

Post by Rseding91 »

You have force OpenGL rendering enabled. Try disabling that as I suspect it's the root of your issue.
If you want to get ahold of me I'm almost always on Discord.
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