More detailed access to the logistic networks between surfaces

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Puke
Burner Inserter
Burner Inserter
Posts: 16
Joined: Mon Jun 13, 2016 7:00 pm
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More detailed access to the logistic networks between surfaces

Post by Puke »

Hello there !

The logistics between planets and platforms is nice. It would be great if we had more access to it, be it read, and/or write.

Overall goal :
-- An option to allow a surface to "subscribe" to a logistic network (like when a platform enters an orbit, and it "subscribes" to this planet's logistic network).
-- An option to allow a platform to have a working "landing pad" on it that can subscribe / linked to another hub from a logistic network perspective.

Currently, as far as my understanding of what we have access to as runtime goes, we can see that a surface is part of a logistic network, and the logistic point of a hub, as well as the requests here, but that's about it.

- We cannot see if a request is being handled, nor the state it's in (for instance, when a rocket is being filled with an item to respond to a platform's request, the system knows that it shouldn't be filling other rockets because this specific request is being handled). It would be nice to have access to this information. (This request is being handled, it's at X state)
- The notion of what a logistic network is, between a planet and a platform, is very blurry, there is not much information accessible about that.
- It looks like when a platform arrives in orbit, it automatically "subscribes" to the network of this planet. I would like to have the ability to add surfaces to a network even tho they aren't in the "right" space location.

I've been trying to mod exchanges between arbitrary surfaces, rebuilding a logistic network with scripts. However, it looks like the system is already here and used between planet/platform. Being able to parametrize it / use it to link arbitrary surfaces would be an immense help for several projects.

Thank you for your time.
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