- What did you do?
AFK on Nauvis. No inputs from me, left to go do something, came back roughly 30-45mins later and found the game had crashed. One other person on the server when I left and gone when I returned, but no clear way of identifying when they had left, or if their presence affected the crash somehow. They were playing with Quality on Vulcanus. MP has been running using a dedicated host for about 2 weeks now, server goes offline when no players are online for 5s. Server host is in a different continent. - What happened?
Game crashed. - What did you expect to happen instead? It might be obvious to you, but do it anyway!
Game not to crash. - Does it happen always, once, or sometimes?
Once.
[2.0.60] Crash in multiplayer; "system lacked sufficient buffer space"
[2.0.60] Crash in multiplayer; "system lacked sufficient buffer space"
Apologies, crash happened while AFK and could not be replicated. Could not find similar situations using advanced search of forums for "insufficient buffer space".
- Attachments
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- factorio-dump-previous - Copy.dmp
- (1.11 MiB) Downloaded 19 times
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- factorio-previous - Copy.log
- (32.08 KiB) Downloaded 24 times
Re: [2.0.60] Crash in multiplayer; "system lacked sufficient buffer space"
Thanks for the report however based off the crash it looks like there's nothing for us to do. That error indicates the operating system failed the request to send a network packet and the error it gave says the operating system was out of resources (out of RAM most likely).
Unless you know of a way to reproduce it, I don't see anything to work with.
Unless you know of a way to reproduce it, I don't see anything to work with.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.60] Crash in multiplayer; "system lacked sufficient buffer space"
No problem, thanks for the time looking at it. I don't claim to understand the crash log fully and wanted to be sure.