Log & most recent autosave attached. From what I have been told, this happened when one player (the host) tried to click on a damage notification for a turret which the other player was working around.
Code: Select all
0.000 2025-08-01 20:17:58; Factorio 2.0.60 (build 83512, win64, steam, space-age)
0.000 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.000 Program arguments: "G:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "3128"
0.000 Config path: C:/Users/[username]/AppData/Roaming/Factorio/config/config.ini
0.000 Read data path: G:/Steam/SteamApps/common/Factorio/data
0.000 Write data path: G:/Factorio/Factorio [182756/476936MB]
0.000 Binaries path: G:/Steam/SteamApps/common/Factorio/bin
0.011 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 4955/16321 MB, page: 6958/19521 MB, virtual: 4348/134217727 MB, extended virtual: 0 MB]
0.089 Memory info:
0.090 [0]: 1315 BLT8G3D1608DT1TX0. 8192 MB 1333 MHz 64|64
0.090 [1]: 1315 BLT8G3D1608DT1TX0. 8192 MB 1333 MHz 64|64
0.092 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.220 Video driver: windows
0.220 Available displays: 1
0.220 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 770 {0x05, [0,0], 1280x1024, 32bit, 60Hz}
0.262 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.419 Initialised Direct3D[0]: NVIDIA GeForce GTX 770; id: 10de-1184; driver: nvldumdx.dll 30.0.14.7514
0.419 D3D Feature Level: 11.0, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.419 [Local Video Memory] Budget: 1653MB, CurrentUsage: 3MB, Reservation: 0/875MB
0.419 [Non-Local Vid.Mem.] Budget: 7496MB, CurrentUsage: 0MB, Reservation: 0/3876MB
0.419 Tiled resources: Tier 1
0.419 Unified Memory Architecture: No
0.419 BGR 565 Supported: Yes
0.419 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.420 Graphics settings preset: high
0.420 Dedicated video memory size 1945 MB
0.480 Desktop composition is active.
0.480 Graphics options: [Graphics quality: high] [Video memory usage: high] [DXT: high-quality]
0.480 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: true] [Rotation quality: low] [Other: STDCwTl] [B:0,C:0,S:100]
0.567 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.704 Info ModManager.cpp:444: FeatureFlag expansion-shaders = false
0.704 Info ModManager.cpp:444: FeatureFlag freezing = false
0.704 Info ModManager.cpp:444: FeatureFlag quality = false
0.704 Info ModManager.cpp:444: FeatureFlag rail-bridges = false
0.704 Info ModManager.cpp:444: FeatureFlag segmented-units = false
0.704 Info ModManager.cpp:444: FeatureFlag space-travel = false
0.705 Info ModManager.cpp:444: FeatureFlag spoiling = false
0.708 Loading mod core 0.0.0 (data.lua)
0.741 Loading mod base 2.0.60 (data.lua)
0.991 Loading mod base 2.0.60 (data-updates.lua)
1.231 Checksum for core: 4171658704
1.231 Checksum of base: 1534080171
1.894 Prototype list checksum: 159860831
1.929 Loading sounds...
17.474 Info PlayerData.cpp:66: Local player-data.json unavailable
17.474 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1754093871
17.476 Post-data load graphics options: [Light occlusion: no]
17.699 Crop bitmaps.
17.700 Parallel sprite loader initialized (threads: 8, bitmaps: 4)
17.819 Initial atlas bitmap size is 16384
17.837 Created an atlas bitmap (size 16384x16380) [none]
17.840 Created an atlas bitmap (size 8192x4740) [none]
17.844 Created an atlas bitmap (size 16384x7200) [low-object]
17.847 Created an atlas bitmap (size 16384x12092) [corpse-decay]
17.848 Created an atlas bitmap (size 8192x4352) [decal]
17.851 Created an atlas bitmap (size 8192x5632) [mipmap, linear-minification, linear-magnification, linear-mip-level]
17.852 Created an atlas bitmap (size 4096x1632) [smoke, mipmap, linear-minification, linear-magnification]
17.855 Created an atlas bitmap (size 16384x6288) [terrain, mipmap, linear-minification, linear-mip-level]
17.856 Created an atlas bitmap (size 4096x2960) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
17.857 Created an atlas bitmap (size 4096x3088) [mipmap]
17.860 Created an atlas bitmap (size 8192x2560) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
17.861 Created an atlas bitmap (size 8192x5168) [alpha-mask]
17.865 Created an atlas bitmap (size 16384x14332) [shadow, linear-magnification, alpha-mask]
17.866 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
17.867 Created an atlas bitmap (size 4096x176) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
17.871 Created a virtual atlas bitmap (size 4096x4096) [linear-minification, linear-magnification]
17.874 Created a virtual atlas bitmap (size 4096x4096) [none]
17.878 Created a virtual atlas bitmap (size 4096x4096) [linear-magnification]
17.883 Created a virtual atlas bitmap (size 4096x4096) [linear-magnification]
17.888 Created a virtual atlas bitmap (size 4096x4096) [none]
17.893 Created a virtual atlas bitmap (size 4096x4096) [none]
17.896 Created a virtual atlas bitmap (size 4096x4096) [none]
17.897 Created a virtual atlas bitmap (size 4096x1024) [none]
17.897 Created virtual atlas pages 4096x4096x8
17.899 Created virtual atlas of size 8192x16384 with physical texture size 8192x8192
17.899 Loading 3D bitmaps.
17.919 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
17.962 Parallel sprite loader initialized (threads: 7, bitmaps: 4655)
30.801 Sprites loaded
30.860 Generated mipmaps (4) for atlas [2] of size 16384x7200
30.871 Generated mipmaps (3) for atlas [5] of size 8192x5632
30.882 Generated mipmaps (3) for atlas [6] of size 4096x1632
30.894 Generated mipmaps (3) for atlas [7] of size 16384x6288
30.905 Generated mipmaps (3) for atlas [8] of size 4096x2960
30.963 Generated mipmaps (3) for atlas [9] of size 4096x3088
30.976 Generated mipmaps (5) for atlas [10] of size 8192x2560
30.989 Generated mipmaps (3) for atlas [13] of size 8192x2352
31.009 Custom mipmaps uploaded (2363)
31.167 Generated mipmaps for virtual atlas of size 8192x16384
31.195 Video memory usage: 1332.41 MB (Atlases: 1320.87 MB, Textures: 11.54 MB)
31.388 Factorio initialised
31.390 Steam Storage Quota: 23841/23841
275.173 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
275.173 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
275.173 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
275.173 Loading map G:\Factorio\Factorio\saves\ZD Speed 1.4.zip: 6222880 bytes.
275.263 Loading level.dat: 12479593 bytes.
275.263 Info Scenario.cpp:153: Map version 2.0.55-0
275.623 Loading blueprint storage: Local timestamp 1753974170, Cloud timestamp 1753974169
275.897 Loading script.dat: 1182 bytes.
275.901 Checksum for script __level__/control.lua: 970465913
275.909 Info UDPSocket.cpp:37: Opening socket at (IP ADDR:({0.0.0.0:34197}))
275.909 Hosting game at IP ADDR:({0.0.0.0:34197})
275.909 Info ServerMultiplayerManager.cpp:808: updateTick(612998) changing state from(CreatingGame) to(InGame)
275.930 Info UDPSocket.cpp:49: Opening socket for broadcast
275.943 Info GameActionHandler.cpp:4544: UpdateTick (612998) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
276.121 Info SteamContext.cpp:467: Lobby created callback started.
276.121 Info SteamContext.cpp:474: Lobby created succeeded.
276.121 Info SteamContext.cpp:496: Lobby creation finished.
276.121 Info SteamContext.cpp:504: Entered own lobby.
282.464 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561197972366862}))
282.465 Info ServerRouter.cpp:465: Replying to connectionRequest for address(STEAM ID:({76561197972366862})).
282.465 Info ServerSynchronizer.cpp:594: nextHeartbeatSequenceNumber(408) adding peer(1)
282.609 Info ServerMultiplayerManager.cpp:808: updateTick(613155) changing state from(InGame) to(InGameSavingMap)
282.611 Info ServerMultiplayerManager.cpp:978: updateTick(613155) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
282.798 Info ServerMultiplayerManager.cpp:1039: UpdateTick(613155) Serving map(G:\Factorio\Factorio\temp\mp-save-0.zip) for peer(1) size(5614034) auxiliary(126) crc(3293652216)
282.798 Info ServerMultiplayerManager.cpp:808: updateTick(613155) changing state from(InGameSavingMap) to(InGame)
282.863 Info ServerMultiplayerManager.cpp:978: updateTick(613158) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
284.847 Info ServerMultiplayerManager.cpp:978: updateTick(613277) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
285.196 Info ServerMultiplayerManager.cpp:978: updateTick(613298) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
285.447 Info ServerMultiplayerManager.cpp:978: updateTick(613313) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
285.447 Info GameActionHandler.cpp:4544: UpdateTick (613313) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
285.497 Info ServerMultiplayerManager.cpp:978: updateTick(613316) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
583.050 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
583.375 Info AppManagerStates.cpp:2110: Saving finished
883.366 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
883.703 Info AppManagerStates.cpp:2110: Saving finished
1071.099 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA40E528BF)
00007FFA40E528BF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA40E02554)
00007FFA40E02554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA40E513CE)
00007FFA40E513CE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\libraries\Agui\Widget\ListBox.cpp(390): agui::ListBox::moveToSelection
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\libraries\Agui\Widget\ListBox.cpp(235): agui::ListBox::keyAction
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\libraries\Agui\Widget\ListBox.cpp(281): agui::ListBox::keyRepeat
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\libraries\Agui\Gui.cpp(975): agui::Gui::dispatchKeyboardEvents
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\libraries\Agui\Gui.cpp(828): agui::Gui::logic
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\GlobalContext.cpp(1416): GlobalContext::updateGui
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\MainLoop.cpp(1154): MainLoop::processEvent
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\MainLoop.cpp(863): MainLoop::processEvents
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\MainLoop.cpp(665): MainLoop::prePrepare
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\MainLoop.cpp(744): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\MainLoop.cpp(415): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Main.cpp(1401): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Main.cpp(1423): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3FAE7374)
00007FFA3FAE7374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA40DFCC91)
00007FFA40DFCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1081.869 Error CrashHandler.cpp:190: Map tick at moment of crash: 659243
1082.015 Info CrashHandler.cpp:318: Executable CRC: 4132905424
1082.015 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1142.734 Uploading log file
1142.748 Error CrashHandler.cpp:270: Heap validation: success.
1142.749 Creating crash dump.
1143.153 CrashDump success