Well I was cautiously optimistic during the development posts, but personally I think the way the quality system using recyclers to upcycle stuff turned out in practice... hands-down... unparalleled the worst addition ever made to Factorio. I thought in 9 months I would eventually come up with something good to say, but I just can't say anything good. So I just kept my opinion to myself for the longest time. ^^coffee-factorio wrote: Tue Jul 29, 2025 7:29 pm It's part of the grind with quality I think. It's a much different kind of puzzle. It has a high internal energy, it's very easy to burn out on it.
Anyway while I say the quality system is the worst system in the game right now, I also feel like there are multiple little things about Space Age in general which make me feel "huh". Stuff that could have been different or be better or more convenient or be cut down to make it more chewable. Even as a Veteran I cannot help but notice that Space Age is even less accessible than vanilla and it takes so much more grind and brute force to get somewhere in the expansion.
I remember some people complained because they removed the expensive recipe cost option, but I consider actually saying "screw achievements" and adding a mod that actually half or quarters the tech costs or something because otherwise I will likely also not stand through the grind.
Anyway, no. Mods don't help me with the issue currently, least of all if they make it even more complex. I did play Angel+Bob back in the day but after I finished that... I said never... never ever again because it is just too much bloat.coffee-factorio wrote: Tue Jul 29, 2025 7:29 pm Try a run of just Krastorio 2 on 2.x? I did 40 hours on it as a palette cleanser. With the large scale buildings you can play around with the automalls in a way which is just different. They are porting Angel-Bobs stuff as well. Hopefully we get to sail the Seablock again soon (Gharr matey, all the pretty jems).
The thing I thought would help the past few months was if I play some other games altogether. Get a new perspective. In a way it did and gave me some different views... but not in the good sense for Factorio because the longer I observed the game from the outside rather than being busy chasing after the next throughput record, the more I thought about all the stuff. And you know what happens... if you start thinking about stuff. You start to see all the issues you previously had not seen. ^^