[2.0.60] Crash checking blueprints after dying (WallConnectable::checkConsistency)

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
foxoftheasterisk
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[2.0.60] Crash checking blueprints after dying (WallConnectable::checkConsistency)

Post by foxoftheasterisk »

1. Died (to a horde of large biters while attempting to clear a base, if it matters)
2. Before I respawned (possibly when the respawn button appeared or when i clicked it, but possibly before, I can't remember) the game crashed. The error/stacktrace indicates that it was due to a consistency check failing on walls in blueprints.
3. Not crashing would be ideal
4. This has happened before on this save. I don't think it's every time I died, but it has always been while I'm dead.

I do have a number of mods installed, including AAI which adds additional walls, so that could be related. This seems most likely to be an engine issue, though, so...
Attachments
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Rseding91
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Re: [2.0.60] Crash checking blueprints after dying (WallConnectable::checkConsistency)

Post by Rseding91 »

Have you ever been able to reproduce this reliably? I suspect it might be when editing blueprints but that's just a guess.
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foxoftheasterisk
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Re: [2.0.60] Crash checking blueprints after dying (WallConnectable::checkConsistency)

Post by foxoftheasterisk »

No; all I've figured out is that it happens sometimes after dying.

I did try placing, replacing contents of, and creating new blueprint before suiciding to see if those reliably make it crash. None did. It only seems to happen if I've been playing for a while.

I can confirm though, that it's after pressing the respawn button, in the period before actually respawning (a few seconds in, not immediately after).
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