[Lou][2.0.55] Crash super force building on platform "EntityGhost is not buildable, entity-ghost-in-the-way"

Bugs which we just recently fixed in our development version and will reach you in the next release.
Mion
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[Lou][2.0.55] Crash super force building on platform "EntityGhost is not buildable, entity-ghost-in-the-way"

Post by Mion »

I loaded my save from 2.0.47 in 2.0.55 and tried to super-forced copy-paste content from one space platform to another one.

1. Run version 2.0.55.
2. Load attached save from version 2.0.47.
3. Select bottom space platform.
pic
4. Ctrl-C, copy all platform.
pic
5. Select top space platform.
pic
6. Ctrl-Shift super force building.
7. Game will hang, then will crash.
pic
Attachments
Space Age 2 - 33.zip
(22.36 MiB) Downloaded 47 times
factorio-current.log
(10.75 KiB) Downloaded 45 times
morthez
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Re: [2.0.55] Crash super force building on platform "EntityGhost is not buildable, entity-ghost-in-the-way"

Post by morthez »

I experienced the same issue, on navius.

Code: Select all

   0.000 2025-06-15 21:31:55; Factorio 2.0.55 (build 83138, linux64, steam, space-age)
   0.000 Operating system: Linux
   0.000 Initializing Steam API.
   0.000 Program arguments: "/home/morthez/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.000 Config path: /home/morthez/.factorio/config/config.ini
   0.000 Read data path: /home/morthez/.local/share/Steam/steamapps/common/Factorio/data
   0.000 Write data path: /home/morthez/.factorio [1054481/1906104MB]
   0.000 Binaries path: /home/morthez/.local/share/Steam/steamapps/common/Factorio/bin
   0.005 System info: [CPU: AMD Ryzen 9 7950X3D 16-Core Processor, 32 cores, RAM: 63413 MB]
   0.005 Environment: DISPLAY=:0 WAYLAND_DISPLAY=wayland-0 DESKTOP_SESSION=gnome XDG_SESSION_DESKTOP=gnome XDG_CURRENT_DESKTOP=GNOME SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.007 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.016 Video driver: x11
   0.016 Available displays: 2
   0.016  [0]: DP-1 27" - {[0,0], 3840x2160, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.016  [1]: DP-3 27" - {[3840,0], 2160x3840, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.149 Initialised OpenGL:[0] AMD Radeon RX 6950 XT (radeonsi, navi21, LLVM 20.1.3, DRM 3.61, 6.14.9-300.fc42.x86_64); driver: 4.6 (Core Profile) Mesa 25.0.6
   0.149   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
   0.149   [Version] 4.6
   0.149 Graphics settings preset: very-high
   0.149   Dedicated video memory size 16384 MB
   0.161 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.161                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.178 [Audio] Driver:pulseaudio, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.264 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
   0.264 Info ModManager.cpp:444: FeatureFlag freezing = true
   0.264 Info ModManager.cpp:444: FeatureFlag quality = true
   0.264 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
   0.264 Info ModManager.cpp:444: FeatureFlag segmented-units = true
   0.264 Info ModManager.cpp:444: FeatureFlag space-travel = true
   0.264 Info ModManager.cpp:444: FeatureFlag spoiling = true
   0.281 Loading mod core 0.0.0 (data.lua)
   0.294 Loading mod base 2.0.55 (data.lua)
   0.399 Loading mod elevated-rails 2.0.55 (data.lua)
   0.415 Loading mod quality 2.0.55 (data.lua)
   0.426 Loading mod space-age 2.0.55 (data.lua)
   0.600 Loading mod base 2.0.55 (data-updates.lua)
   0.609 Loading mod quality 2.0.55 (data-updates.lua)
   0.635 Loading mod space-age 2.0.55 (data-updates.lua)
   0.697 Checksum for core: 1599024484
   0.697 Checksum of base: 2095342242
   0.697 Checksum of elevated-rails: 755107374
   0.697 Checksum of quality: 3594706471
   0.697 Checksum of space-age: 2561352795
   0.944 Prototype list checksum: 611276394
   0.983 Loading sounds...
   1.518 Info PlayerData.cpp:66: Local player-data.json unavailable
   1.518 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1749432060
   1.521 Post-data load graphics options: [Light occlusion: YES]
   1.680 Initial atlas bitmap size is 16384
   1.688 Created an atlas bitmap (size 16384x16368) [none]
   1.698 Created an atlas bitmap (size 16384x16380) [none]
   1.711 Created an atlas bitmap (size 16384x16384) [none]
   1.711 Created an atlas bitmap (size 16384x15084) [none]
   1.714 Created an atlas bitmap (size 16384x16384) [low-object]
   1.714 Created an atlas bitmap (size 4096x2528) [low-object]
   1.714 Created an atlas bitmap (size 16384x14140) [corpse-decay]
   1.714 Created an atlas bitmap (size 16384x9316) [decal]
   1.714 Created an atlas bitmap (size 16384x5596) [none]
   1.714 Created an atlas bitmap (size 1676x79) [not-compressed]
   1.714 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.715 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
   1.718 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
   1.718 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
   1.718 Created an atlas bitmap (size 8192x5760) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.718 Created an atlas bitmap (size 8192x2608) [mipmap]
   1.718 Created an atlas bitmap (size 3504x768) [mipmap]
   1.718 Created an atlas bitmap (size 4096x3152) [mipmap]
   1.718 Created an atlas bitmap (size 4096x3152) [mipmap]
   1.718 Created an atlas bitmap (size 4096x3152) [mipmap]
   1.719 Created an atlas bitmap (size 8192x3872) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.719 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   1.731 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
   1.734 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
   1.734 Created an atlas bitmap (size 16384x3880) [shadow, linear-magnification, alpha-mask]
   1.734 Created an atlas bitmap (size 8192x4016) [shadow, mipmap, linear-magnification, alpha-mask]
   1.734 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.734 Loading 3D bitmaps.
   1.742 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.848 Parallel sprite loader initialized (threads: 31, bitmaps: 8380)
  10.915 Sprites loaded
  10.924 Generated mipmaps (4) for atlas [4] of size 16384x16384   
  10.927 Generated mipmaps (4) for atlas [5] of size 4096x2528   
  10.930 Generated mipmaps (3) for atlas [10] of size 16384x4240   
  10.931 Generated mipmaps (3) for atlas [11] of size 4096x3040   
  10.933 Generated mipmaps (3) for atlas [12] of size 16384x16352   
  10.936 Generated mipmaps (3) for atlas [13] of size 16384x4944   
  10.937 Generated mipmaps (3) for atlas [14] of size 8192x5760   
  10.991 Generated mipmaps (3) for atlas [15] of size 8192x2608   
  10.993 Generated mipmaps (3) for atlas [16] of size 3504x768   
  10.995 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  11.015 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  11.017 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  11.018 Generated mipmaps (5) for atlas [20] of size 8192x3872   
  11.019 Generated mipmaps (3) for atlas [25] of size 8192x4016   
  11.029 Custom mipmaps uploaded (3444)
  11.059 Video memory usage: 3609.13 MB (Atlases: 3478.82 MB, Textures: 130.30 MB)
  11.157 Factorio initialised
  11.158 Steam Storage Quota: 22732/23841
  13.028 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  13.028 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
  13.028 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
  13.028 Loading map /home/morthez/.factorio/saves/SA.zip: 42475835 bytes.
  13.040 Loading level.dat: 139937995 bytes.
  13.040 Info Scenario.cpp:153: Map version 2.0.55-0
  17.044 Loading blueprint storage: Local timestamp 1749078302, Cloud timestamp 1749078301
  21.242 Loading script.dat: 1222 bytes.
  21.244 Checksum for script __level__/control.lua: 2734153661
  21.255 Info UDPSocket.cpp:37: Opening socket at (IP ADDR:({0.0.0.0:34197}))
  21.255 Hosting game at IP ADDR:({0.0.0.0:34197})
  21.255 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6
  21.683 Info AuthServerConnector.cpp:110: Obtained serverPadlock for serverHash (QYxXQx8ZFg3yAtnetMpewO0VglfYb8ib) from the auth server.
  21.683 Info ServerMultiplayerManager.cpp:808: updateTick(36405218) changing state from(CreatingGame) to(InGame)
  21.688 Info GameActionHandler.cpp:4477: UpdateTick (36405218) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect) 
  22.925 Info SteamContext.cpp:467: Lobby created callback started.
  22.926 Info SteamContext.cpp:474: Lobby created succeeded.
  22.926 Info SteamContext.cpp:496: Lobby creation finished.
  22.926 Info SteamContext.cpp:504: Entered own lobby.
 469.994 Info AppManager.cpp:303: Saving to _autosave2 (non-blocking).
 470.188 Info AsyncScenarioSaver.cpp:177: Saving process PID: 2443456
 471.894 Info ChildProcessAgent.cpp:61: Child 2443456 exited with return value 0
 471.894 Uploaded files to cloud
 471.894 Info AppManager.cpp:304: Saving finished
1671.394 Info AppManager.cpp:303: Saving to _autosave3 (non-blocking).
1671.589 Info AsyncScenarioSaver.cpp:177: Saving process PID: 2498042
1673.304 Info ChildProcessAgent.cpp:61: Child 2498042 exited with return value 0
1673.304 Uploaded files to cloud
1673.304 Info AppManager.cpp:304: Saving finished
2873.011 Info AppManager.cpp:303: Saving to _autosave1 (non-blocking).
2873.180 Info AsyncScenarioSaver.cpp:177: Saving process PID: 2552813
2874.978 Info ChildProcessAgent.cpp:61: Child 2552813 exited with return value 0
2874.978 Uploaded files to cloud
2874.978 Info AppManager.cpp:304: Saving finished
4074.112 Info AppManager.cpp:303: Saving to _autosave2 (non-blocking).
4074.289 Info AsyncScenarioSaver.cpp:177: Saving process PID: 2607398
4075.822 [2607398] Info BlueprintShelf.cpp:723: Saving blueprint storage.
4076.311 [2607398] Prepared blueprint storage for cloud upload
4076.593 Info ChildProcessAgent.cpp:61: Child 2607398 exited with return value 0
4076.638 Uploaded files to cloud
4076.639 Info AppManager.cpp:304: Saving finished
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (334): writeStacktrace
src/Util/Logger.cpp (379): logStacktrace
src/Util/Logging.cpp (59): logStackTrace
src/Util/Logging.cpp (107): logAndAbortOrThrow
src/Util/Logging.cpp (96): logAndAbortOrThrow
src/Entity/EntityGhost.cpp (649): checkConsistency
src/Map/ConsistencyScraper.cpp (105): checkQueuedEntities
src/Map/ConsistencyScraper.cpp (41): step
src/Map/Map.cpp (1254): update
src/Game.cpp (175): update
src/Scenario/Scenario.cpp (1217): update
src/Scenario/Scenario.cpp (1130): updateStep
src/MainLoop.cpp (1477): gameUpdateStep
src/MainLoop.cpp (1272): gameUpdateLoop
/opt/gcc-13.2.0/lib/gcc/x86_64-pc-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/std_function.h (591): operator()
src/Util/WorkerThread.cpp (70): loop
/tmp/tmp.dlP10F34z6/objdir/../gcc-13.2.0/libstdc++-v3/src/c++11/thread.cc (104): execute_native_thread_routine
start_thread
__GI___clone3
0xffffffffffffffff
Stack trace logging done
4282.492 Error EntityGhost.cpp:649: EntityGhost is not buildable: cant-build-reason.entity-ghost-in-the-way(entity-name.underground-belt); inner=[name=underground-belt, type=underground-belt(UndergroundBelt), position={467.500, 103.500}, direction=West, force=player, surface=nauvis, setup=false, owned-by-ghost=true, to-be-deconstructed=false, to-be-upgraded=false, simulation=true]
4282.492 Error CrashHandler.cpp:643: Received 6
Logger::writeStacktrace skipped.
4282.492 Info ConsistencyScraper.cpp:94: queued check: entity [name=entity-ghost, type=entity-ghost(EntityGhost), position={467.500, 103.500}, direction=West, force=player, surface=nauvis, setup=true, owned-by-ghost=false, to-be-deconstructed=false, to-be-upgraded=false, simulation=false]
4282.492 Error CrashHandler.cpp:190: Map tick at moment of crash: 36660377
4282.492 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
4289.105 Uploading log file
4289.236 Info SystemUtil.cpp:869: Started /home/morthez/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 2617333
Last edited by morthez on Sun Jun 15, 2025 8:54 pm, edited 1 time in total.
direct91
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Re: [2.0.55] Crash super force building on platform "EntityGhost is not buildable, entity-ghost-in-the-way"

Post by direct91 »

I have the same issue. Force build a spaceship using a blueprint (Game blueprint labelled "Crashing" on platform "Vulcanus Export"), it starts to build, then crashes.

Note, deconstructing the entire platform and then force building (Except a couple of Cargo bays to hold the items, albeit they are in the same location as the blueprint), allows the platform to be constructed successfully
Attachments
Crashing build.PNG
Crashing build.PNG (1.68 MiB) Viewed 555 times
Crashing.zip
(31.75 MiB) Downloaded 23 times
factorio-current.log
(10.52 KiB) Downloaded 27 times
Rseding91
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Re: [Lou][2.0.55] Crash super force building on platform "EntityGhost is not buildable, entity-ghost-in-the-way"

Post by Rseding91 »

If you want to get ahold of me I'm almost always on Discord.
Rseding91
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Re: [Lou][2.0.55] Crash super force building on platform "EntityGhost is not buildable, entity-ghost-in-the-way"

Post by Rseding91 »

This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
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