Code: Select all
/c
stack = game.player.cursor_stack
stack.import_stack("0eNpFjcEOgjAQRP9lzsVQtKD9FWMM4B42ykLaxUhI/90qJt5mMjNvVnSPmabAovArSJSVKcKff2a5yjx0FOCtgbQDwSNq298LlkhBc2IwjTHPRvkgXvBFuXMGyyaSwY0D9Vtep4sBKw0Z8382eFKI30J1tIfmVDXOOruvy5TepDg0yQ==")
stack.build_blueprint{surface=game.player.surface, force="player", position={-18, 6}, build_mode=defines.build_mode.forced, direction=defines.direction.north}
stack.set_stack{name="deconstruction-planner", count=1}
stack.set_entity_filter(1, "bulk-inserter")
stack.deconstruct_area{surface=game.player.surface, force="player", area={{-25, -25}, {25, 25}}}
Code: Select all
{
"blueprint": {
"entities": [
{
"entity_number": 1,
"name": "stack-inserter",
"position": {
"x": -0.5,
"y": -0.5
},
"direction": 6
}
],
"item": "blueprint",
"version": 281479275151360
}
}
Code: Select all
{
"blueprint": {
"entities": [
{
"entity_number": 1,
"name": "bulk-inserter",
"position": {
"x": -0.5,
"y": -0.5
},
"direction": 6
}
],
"item": "blueprint",
"version": 281479275151360
}
}
Code: Select all
0eNo9jd0OgjAUg9+l18MwdKB7FWOM03NxIjuQ/RgJ2bsLYrxr0/brDNdnGgNLgp1BkjgxRdjzz0xXyd5RgNUKcvMEC5f7Z8USKaQlUBiHuKwGWQlv2KreGYVpE0XhwYHuW96WiwIn8ivlf6zwohC/heaoD92p6Yw2et/WpXwAZRs0YQ==