[2.0.57] asteroid collector energy usage spiking

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SWeini
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[2.0.57] asteroid collector energy usage spiking

Post by SWeini »

06-21-2025, 13-46-05.png
06-21-2025, 13-46-05.png (75.57 KiB) Viewed 206 times
This is the energy consumption of a single asteroid collector. Looks to me as if the arm's energy is only consumed for a single tick, even though it is moving all the time.

Expected behavior: If there is enough power, the arm should consume the max power for the whole duration of its movement.
Rseding91
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Re: [2.0.57] asteroid collector energy usage spiking

Post by Rseding91 »

Thanks for the report however this is working as intended. The arms consume power when they start moving towards a chunk and don't constantly draw power while in operation. This is done on purpose to avoid constantly needing to touch the energy source memory and the performance of doing that as it updates.
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SWeini
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Re: [2.0.57] asteroid collector energy usage spiking

Post by SWeini »

Rseding91 wrote: Sat Jun 21, 2025 11:52 am Thanks for the report however this is working as intended. The arms consume power when they start moving towards a chunk and don't constantly draw power while in operation. This is done on purpose to avoid constantly needing to touch the energy source memory and the performance of doing that as it updates.
Makes sense from a performance point of view, but it means that the displayed energy consumption of asteroid collectors is a huge lie.
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