[Lou][2.0.50] Menu sim tank gets stuck

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jdrexler75
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[Lou][2.0.50] Menu sim tank gets stuck

Post by jdrexler75 »

Factorio 2.0.50 (build 82883, linux64, steam, space-age). No mods.

In the menu sim where the tank drives through the wall with blinkenlights, to place solar panels over an enemy base, it hits something and gets stuck. It keeps turning but not moving, and the worm survives.

[edit]I noticed it also damages the wall while driving

Added screenshot, hit the screenshot key just a little too late but you can make it out.
Screenshot_20250518_164407r.png
Screenshot_20250518_164407r.png (1.98 MiB) Viewed 1014 times
Last edited by jdrexler75 on Sun May 18, 2025 2:47 pm, edited 1 time in total.
thedoh
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Re: [2.0.50] Menu sim tank gets stuck

Post by thedoh »

Is this a consequence of the turning buff? It must mean the menu sims are done in realtime, not pre-rendered, eh?
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Lou
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Re: [Lou][2.0.50] Menu sim tank gets stuck

Post by Lou »

Thank you for the report, fixed for 2.0.52.
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Lou
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Re: [2.0.50] Menu sim tank gets stuck

Post by Lou »

thedoh wrote: Sun May 18, 2025 2:23 pm Is this a consequence of the turning buff? It must mean the menu sims are done in realtime, not pre-rendered, eh?
Yes and yes. The menu simulations are real-time simulations (with some scripting) and are affected by both our changes and mods. In the fixed simulation, the tank was using nuclear fuel, so its turning rate was buffed, however the breaking and turning were timed by ticks, so the tank position was out of whack.
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