What did you do?
1. Build inserter in horizontal direction
2. Rotate hand ghost and force build(shift+click) over existing inserter
What happened?
Only on_pre_build event emitted
What did you expect to happen instead?
I expect more events. At least on_player_rotated_entity event or usual chain of events that emitted when non forced build
I use only 0-event-trace mod and just to visualize events.
I saw report 633381 but I think the root cause may be different because in my case it is not super forced build and not related to belt smart replacing.
[Lou][2.0.47] Forced build not generate enough build/transform events
Re: [Lou][2.0.47] Forced build not generate enough build/transform events
Thank you for the report. From 2.0.52 onward, ghost rotated overbuild over real entity will generate a on_player_rotated_entity event.