science drain rate: mining drill drain rate:
Mention resource_drain_rate cannot be above 100%/below 0%
- MrSmoothieHuman
- Fast Inserter

- Posts: 162
- Joined: Sat Aug 05, 2023 1:20 am
- Contact:
Mention resource_drain_rate cannot be above 100%/below 0%
Small thing, but the resource_drain_rate does not mention that it cannot be over 100%/under 0%, where things like science_pack_drain_rate do - which did make me think you could actually set the drain rate of mining drills above 100%
science drain rate: mining drill drain rate:
science drain rate: mining drill drain rate:
coder? i hardly know her!
-
sassxolotl
- Burner Inserter

- Posts: 5
- Joined: Sat Mar 29, 2025 1:53 pm
- Contact:
Re: Mention resource_drain_rate cannot be above 100%/below 0%
imagine if you could set it above 100, make ores cost more than one mining operation... That would actually be sick for core mining or some other large excavation mod, where a core-stone or whatever requires a hundred cycles to mine out.
-
computeraddict
- Filter Inserter

- Posts: 406
- Joined: Sat Oct 07, 2023 6:44 am
- Contact:
Re: Mention resource_drain_rate cannot be above 100%/below 0%
This can already be done with the mining time property of the ore itself. Check out Tungsten and Uranium. And scrap.sassxolotl wrote: Sun May 18, 2025 11:42 pm imagine if you could set it above 100, make ores cost more than one mining operation... That would actually be sick for core mining or some other large excavation mod, where a core-stone or whatever requires a hundred cycles to mine out.
- MrSmoothieHuman
- Fast Inserter

- Posts: 162
- Joined: Sat Aug 05, 2023 1:20 am
- Contact:
Re: Mention resource_drain_rate cannot be above 100%/below 0%
This can already be done with the mining time property of the ore itself. Check out Tungsten and Uranium. And scrap.
i read your message as soon as i woke up, ignore me
coder? i hardly know her!
Re: Mention resource_drain_rate cannot be above 100%/below 0%
If you specifically want to deplete the ore patch by 2 when 1 ore is extracted, you can set the mining product probability to 50%. It's not the mining_time per se, but another parameter in the MinableProperties of the resource entity.
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Re: Mention resource_drain_rate cannot be above 100%/below 0%
Sure thing, thanks, noted for the next release.

