Biochamber pollution should scale with quality
Biochamber pollution should scale with quality
The negative pollution of biochambers currently doesn't seem to scale with quality (placed a normal and a legendary and saw their numbers are the same in tooltips). That makes normal biochambers slightly better for pollution absorption purposes, since there will be less byproducts to deal with. Since the negative pollution is a positive thing, it should scale with quality for consistency.
- Stargateur
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Re: Biochamber pollution should scale with quality
Pollution scale with energy consumption and so biochamber should absorb more pollution if you use speed module or production module. Other machine doesn't have an increase of power with better quality so I don't see why biochamber should have it.
Re: Biochamber pollution should scale with quality
Pollution is a dedicated parameter with its own scaling and tooltip entry. Productivity module 3 has +10% pollution which is separate from its power attributes. It just happens to scale with energy consumption too. It's like fuel items having both acceleration and top-speed, which relate to each other but have separate quality scaling.Stargateur wrote: Sun May 18, 2025 10:20 am Pollution scale with energy consumption and so biochamber should absorb more pollution if you use speed module or production module. Other machine doesn't have an increase of power with better quality so I don't see why biochamber should have it.
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Re: Biochamber pollution should scale with quality
While I forget about the pollution value of production module in my point, you are wrong about "own scaling", this pollution of production module is multiplicative so what I said is still true a biochamber with +130% energy consumption should show -2.3/m pollution and with 10% more pollution it's should show -2.53/m. It's not at all separate they multiply each other.h.q.droid wrote: Sun May 18, 2025 1:01 pm Pollution is a dedicated parameter with its own scaling and tooltip entry. Productivity module 3 has +10% pollution which is separate from its power attributes. It just happens to scale with energy consumption too.
For now, every fuel don't have their energy value change with quality, only bonus of acceleration and max speed are affected, but a legendary rocket fuel is still 100 MJ. And using them as fuel doesn't pollute more. I believe it makes sense for energy to not be affected by quality.h.q.droid wrote: Sun May 18, 2025 1:01 pm It's like fuel items having both acceleration and top-speed, which relate to each other but have separate quality scaling.
> That makes normal biochambers slightly better for pollution absorption purposes, since there will be less byproducts to deal with.
To be clear, the same happen for every other machine, they don't generate more pollution even if they craft item faster too.
Re: Biochamber pollution should scale with quality
The general design seems to be "good things scale with quality, bad things don't". Like productivity module's productivity effect scales, but its power / pollution effects don't, while efficiency module's power effect does scale with quality because it's good.Stargateur wrote: Sun May 18, 2025 3:06 pm > That makes normal biochambers slightly better for pollution absorption purposes, since there will be less byproducts to deal with.
To be clear, the same happen for every other machine, they don't generate more pollution even if they craft item faster too.
If we apply the same rule here, positive pollution shouldn't scale with quality because it's bad. But biochamber has minus base pollution which is a good thing, so IMO it should scale with quality for consistency with the modules.
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Re: Biochamber pollution should scale with quality
Why not, -1/m => -2.5/m, or biochamber could have a flat +10% pollution, that scale up to +25% pollution.