I'm sorry, but this is just stupid. Making EM plants is the best on all the scales, especially those you've mentioned...mmmPI wrote: Thu May 15, 2025 8:18 pm Your reasonning is simplistic because it represent thing on a single scale where there is "good/best" in one side, and the rest on the other. But it's not like that, you have different scale, where you have "fast" and "slow" for the player to build, "fast" and "slow" for the factory to finish the products , and "efficient" and "inefficient" in energy, or ressources, and "easy" and "hard", and "require lots of UPS" - "doesn't require lots of UPS".
Imagine a player that doesn't want to use quality except for the armor and the achievement things, and another player that wants full legendary factory. They will not follow the same strategy. There is no such thing as "the best way" there. It's situationnal. That's the most important, recognizing when to use a method and when not, rather than trying to find "the best method". Because it's not the same depending on your situation.
Nope, there aren't any. That whole "if you have already rare material" won't help you, because you need quality holmium plates. And those can be made only in three different ways - upcycling them directly, through mech armor or through EM plants.mmmPI wrote: Thu May 15, 2025 8:18 pm There are ^^ they were even mentionned on this thread, if you have already rare material and you're not interested into full legendary thing, you can just try to make a legendary armor from rare or epic material and recycle the armor when it's not legendary. 1 production area => 1 recycling area.
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Let's say that you put legendary 3rd tier quality modules (all examples are gonna use them) in your foundry. For 100 000 HP produced, you'll get about:
22320 uncommon plates, 2232 rare plates, 223 HP epic plates and 23 legendary HP.
Now, you run everything that isn't legendary through a recycler and you take out only legendary plates. You'll get another 123 legendary HP. That's 146 legendary helmium plates, so after 100 000HP made, you are about half way there to get the mech armor. How many plates are you making per second? My first factory on fulgora made about 10HP/s; so this would take short of three hours.
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What would happen if you didn't run it through the recycler, but made mech armors first? Let's say that you take all the non-normal HPs and make mech armor out of them. If you have legendary 3rd tier production modules in your superconductor and supercapacitor factories, you'll need roughly 300HP per armor.
22320 uncommon plates = 56 uncommon armors, 17 rare, 1.7 epic and 0.17 legendary
2232 rare plates = 5.6 rare, 1.7 epic and 0.17 legendary armors
Recycling all this will give you a good chance to get 3 legendary armors, which means about 1 per hour (with that 10HP/s production, unless you get really lucky).
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Now, let's say that you won't use quality modules in HP production and you go through EM plants.
Swapping quality modules for production modules in your HP prodution means you get 126 000HP instead of 100 000.
After one itteration of EM plants production and recycling, you'll get:
17296 uncommon plates, 4690 rare, 765 epic and 165 legendary helmium plates
After running through the entire supply, you'll get 4210 legendary holmium plates, which means 14 legendary armors. Roughly 1 per 12 minutes.
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In other words, using EM plants is about 4.7 times faster, uses 6 times less resources, it is more energy efficient and much easier to build.
Also completely wrong. You'd need to setup at least 3 different tiers of power armor production and 3 different tiers of superconductor plus supercapacitor production. That's not 2 production areas vs. 1. it's more like 3 vs 10.mmmPI wrote: Thu May 15, 2025 8:18 pm It's easier than setting up production for EM plant and the armor, and recycling the EM plant because that's 2 production area and 1 recycling.