See video / logs attached
https://www.twitch.tv/antielitz/clip/Pr ... vRrWfFwJ50
[boskid][2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)
[boskid][2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)
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- factorio-current.log
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Re: [2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)
Were you using an editor and then operating with the map through a remote view?
Re: [boskid][2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)
yes, I did.
Also crashed again.
Not sure if its useful, but I cound deconstruct to shift+RB
Also crashed again.
Not sure if its useful, but I cound deconstruct to shift+RB
- Attachments
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- factorio-current.log
- (11.98 KiB) Downloaded 5 times
Re: [boskid][2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)
Thanks for the report. Issue is now fixed for 2.0.51.
This issue is a consequence of a change that was done for 2.0.50 because i was often annoyed when opening locomotive gui that i was unable to "tick once" when i was in editor: the change was that even if a player is in remote view but physically is in editor, it still accepts editor bindings. Issue here is that code related to "Set clone brush source" and "Set clone brush destination" was faulty as it assumed controls for editor are only raised when player is in editor controller directly, but this assumption was now broken because you had editor enabled but were watching stuff through remote view, and used "Shift + Right click" which is also bound to "Set clone brush source" control.
As a workaround you can clear bindings for both "Set clone brush source" and "Set clone brush destination" if you are not using them. Alternatively it will also work fine when not using editor.
This issue is a consequence of a change that was done for 2.0.50 because i was often annoyed when opening locomotive gui that i was unable to "tick once" when i was in editor: the change was that even if a player is in remote view but physically is in editor, it still accepts editor bindings. Issue here is that code related to "Set clone brush source" and "Set clone brush destination" was faulty as it assumed controls for editor are only raised when player is in editor controller directly, but this assumption was now broken because you had editor enabled but were watching stuff through remote view, and used "Shift + Right click" which is also bound to "Set clone brush source" control.
As a workaround you can clear bindings for both "Set clone brush source" and "Set clone brush destination" if you are not using them. Alternatively it will also work fine when not using editor.
Re: [boskid][2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)
Thanks for fixing and mentioning the workaround. That helped me not to have to downgrade during the stream <3