[boskid][2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)

Bugs which we just recently fixed in our development version and will reach you in the next release.
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boskid
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Re: [2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)

Post by boskid »

Were you using an editor and then operating with the map through a remote view?
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Re: [boskid][2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)

Post by AntiElitz »

yes, I did.

Also crashed again.

Not sure if its useful, but I cound deconstruct to shift+RB
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Re: [boskid][2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)

Post by boskid »

Thanks for the report. Issue is now fixed for 2.0.51.

This issue is a consequence of a change that was done for 2.0.50 because i was often annoyed when opening locomotive gui that i was unable to "tick once" when i was in editor: the change was that even if a player is in remote view but physically is in editor, it still accepts editor bindings. Issue here is that code related to "Set clone brush source" and "Set clone brush destination" was faulty as it assumed controls for editor are only raised when player is in editor controller directly, but this assumption was now broken because you had editor enabled but were watching stuff through remote view, and used "Shift + Right click" which is also bound to "Set clone brush source" control.

As a workaround you can clear bindings for both "Set clone brush source" and "Set clone brush destination" if you are not using them. Alternatively it will also work fine when not using editor.
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Re: [boskid][2.0.50] Crash when trying to deconstruct Inserter (PlayerInputSource::processEditorSetCloneBrushSource)

Post by AntiElitz »

Thanks for fixing and mentioning the workaround. That helped me not to have to downgrade during the stream <3
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