That's exactly what i mean ! When you play a game you can design a system with the objective : " i take an hour to make it, but then in 10 minutes i have my armor", or you can design a system with the objective : " i take 10 minutes to make it, and in an hour i have my armor".NineNine wrote: Thu May 15, 2025 10:10 pm That "input cost" could mean all sorts of things. Efficiency could be maximum number of quality units per time, per amount of input material, per space used, per amount of time building the system, etc. I personally don't care about raw materials. All raw materials are unlimited. Space is also unlimited. Time, I don't care about too much, as long as I can get enough as I need it. To me "input cost" means the amount of time I have to spend messing with systems to give me the Legendary items I want.
If you are preparing blueprint for future game in late game, you will most likely spend an hour to design something that when reused is very fast, even though it is a big setup that cost a lot of ressources.
But if you are playing a tough hard mode game, and you have also defense to keep maintaining , or you want to get all the achievements, maybe you prefer spending just 10 minutes to make it, a slow and steady setup, that takes minimum time to build, so you can do other things in the meantime.
If you want to get all the achievements, you may want to spend only 10 minutes on the first setup for legendary armor, and let it run an hour , while you prepare a setup for the other achievements like spidertron, or all the equipment in the meantime.