As of this version, trigger effects are non-working for all(?) tiles added in the Space Age DLC. I haven't been able to figure out why they're broken, but in effect, no particle effects are created when walking or driving over the new terrains despite having 'trigger_effects' defined in the prototype configs.
Also worth noting is that the 'tile-trigger-effects.lua' file defined in the Space Age DLC folder is almost entirely redundant with respect to an analogous file in the base data folder.
Lastly, Fulgora's deep oil ocean tile has no defined 'driving_sound' effect, which I assume is an oversight.
[2.0.47] Tile trigger effects are broken for the Space Age tiles
- SnailsAttack
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Re: [2.0.47] Tile trigger effects are broken for the Space Age tiles
Thanks for the report however I don’t see anything workable here. Can you please provide a mod, and steps to do some action with some outcome vs what you expect to happen?
I highly suspect you’re simply misunderstanding how tile triggers work but with what information you’ve provided I can only guess.
I highly suspect you’re simply misunderstanding how tile triggers work but with what information you’ve provided I can only guess.
If you want to get ahold of me I'm almost always on Discord.
- SnailsAttack
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Re: [2.0.47] Tile trigger effects are broken for the Space Age tiles
If you're on Nauvis and you run around or drive with a car/tank, it kicks up dust if you're traversing sand, dirt, grass or whatever. This doesn't happen on the Space Age planets with their respective terrains because the tile configs are broken.Rseding91 wrote: Thu May 15, 2025 1:20 amThanks for the report however I don’t see anything workable here. Can you please provide a mod, and steps to do some action with some outcome vs what you expect to happen?
The tile triggers ('trigger_effect') are what makes the particle effects ('create-particle') work.Rseding91 wrote: Thu May 15, 2025 1:20 amI highly suspect you’re simply misunderstanding how tile triggers work but with what information you’ve provided I can only guess.
Re: [2.0.47] Tile trigger effects are broken for the Space Age tiles
Ah I see what you mean. The trigger on the tile itself is not what's used for footsteps or the tank/car movement. Those are: https://lua-api.factorio.com/latest/pro ... e_triggers and https://lua-api.factorio.com/latest/pro ... e_triggers respectively.
Tile triggers are used when some *other* trigger invokes https://lua-api.factorio.com/latest/typ ... tItem.html for a given position. You can see it's even documented here https://lua-api.factorio.com/latest/pro ... ger_effect
Specifically in base game/space-age the atomic bomb, grenades, rockets, explosive rockets, artillery, tank cannon shells, and cliff explosives use the invoke tile trigger effect.
Character footsteps are setup in space-age but only for gleba wet tiles. The other planets I guess were deemed not "dusty" and so they don't make dust steps/plumes when moving/driving.
Tile triggers are used when some *other* trigger invokes https://lua-api.factorio.com/latest/typ ... tItem.html for a given position. You can see it's even documented here https://lua-api.factorio.com/latest/pro ... ger_effect
Specifically in base game/space-age the atomic bomb, grenades, rockets, explosive rockets, artillery, tank cannon shells, and cliff explosives use the invoke tile trigger effect.
Character footsteps are setup in space-age but only for gleba wet tiles. The other planets I guess were deemed not "dusty" and so they don't make dust steps/plumes when moving/driving.
If you want to get ahold of me I'm almost always on Discord.