[2.0.47] mass hand crafting spoilable recipes never resets stack freshness

Things that has been reported already before.
robox
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Oct 28, 2018 3:26 am
Contact:

[2.0.47] mass hand crafting spoilable recipes never resets stack freshness

Post by robox »

setup: gather thousands (2.6k jellynut in my case) of materials for a recipe that spoils (jellynut processing) and hand craft all of them via shift-click
watch stack after stack get created until the recipe just starts outputting spoilage.

I noticed this while focused on another window (straight to trash for bots to pick up) when i just started crafting spoilage directly.
Rseding91
Factorio Staff
Factorio Staff
Posts: 15578
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [2.0.47] mass hand crafting spoilable recipes never resets stack freshness

Post by Rseding91 »

Thanks for the report. This was talked about in the past and decided that we won’t do anything about it. Mass hand crafting is not the way the game is designed to be played, and a full proper fix would be re-writing the hand crafting logic which nobody wants to do.

So it was decided to stay as is. You can simply have crafting machines do the crafting and it will work as wanted.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Duplicates”