Is there a guide for how mod and tool authors should configure Crowdin somewhere? My experience trying to configure Crowdin for translation has not been smooth, and I imagine I've reinvented a lot of wheels that have been built many times by other people:
- I had to dig around to figure out a way to use a mix of language codes ("de") and locale codes ("zh-TW"). It seems like there should be a better way to configure that.
- I want to support language fallbacking. I couldn't find that in Crowdin directly, so I set skip_untranslated_strings in crowdin-translation-action.yml with the intention of postprocessing the files. But Crowdin deleted all the English texts when I did that.
- I uploaded the existing English texts to fix the previous problem, and Crowdin added double-quotes around a bunch of the values.
- I would like to include context information directly in english.cfg, (or at least in the github repo) but I don't see a way to supply context information through the github action.
Request for Crowdin configuration information
Re: Request for Crowdin configuration information
Are you using the community crowdin bot? I set it up for my mods using these instructions and so far it seems to be working.
https://github.com/dima74/factorio-mods-localization
https://github.com/dima74/factorio-mods-localization
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.