My Problem:
I am making a planet with a very high wind speed, and would like to use Vulcanus-type fog to make the effect. However, fog moves in the opposite direction of wind, which looks very jarring at high wind speed because clouds and smoke go the opposite way. Clouds (I think Rseding meant fog?) opposing wind is not a bug as per: viewtopic.php?p=628540&hilit=fog+wind#p628540
What I considered:
- Programatically spawning giant smokes to make the effect. => Looks bad.
- Flip wind direction and remove clouds: Now all the smoke goes the wrong way.
- FogEffectParameters.fog_direction_upwind as a bool (default true). Since fog primarily moves left/right, it may be suffeicient to have a bool to flip the sign.
- LuaSurface.fog_direction_offset OR FogEffectParameters.fog_direction_offset to change the RealOrientation difference between wind orientation and fog direction (default = 0.5). Example: fog_direction_offset = 0 => fog moves downwind.
- LuaSurface.fog_direction OR FogEffectParameters.fog_direction to force fog to go at that RealOrientation, ignoring wind.
This is mostly aesthetic, so I understand if you don't address this request. But I would still appreciate if you did.