[2.0.47] Crashed on saving (InfinityPipe::save - Blueprint Parameters)

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PPPlatelet
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[2.0.47] Crashed on saving (InfinityPipe::save - Blueprint Parameters)

Post by PPPlatelet »

I just parameterizing my blueprint and save my maps, then game crashed. This is the second time I've triggered this bug in the same way, so I believe it's not a random occurrence.
factorio-previous.log
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blueprint.tmp.zip
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PPPlatelet
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Re: [2.0.47] Crashed on saving (InfinityPipe::save - Blueprint Parameters)

Post by PPPlatelet »

This video is about how to trigged this bug.
Factorio 2025.05.07 - 23.54.32.03.DVR.mp4
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Loewchen
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Re: [2.0.47] Crashed on saving (InfinityPipe::save - Blueprint Parameters)

Post by Loewchen »

Post the latest loadable save please.
PPPlatelet
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Re: [2.0.47] Crashed on saving (InfinityPipe::save - Blueprint Parameters)

Post by PPPlatelet »

This is the recently loadable saves and its tempfile.
To set up the blueprint, begin by placing a foundry configured to produce foundry in its recipe slot.
Attach a constant combinator pre-filled with the four required raw materials for the foundry’s operation, then connect an infinity pipe set to lubricant.
Once assembled, save the entire setup as a blueprint.
When deploying it, note that the order of the four item ingredients does not matter, but lubricant must be the final parameter in the input sequence.
After placing the blueprint, manually select the turbo underground belt recipe in the foundry.
blueprint.zip
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blueprint.tmp.zip
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Rseding91
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Re: [2.0.47] Crashed on saving (InfinityPipe::save - Blueprint Parameters)

Post by Rseding91 »

Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
PPPlatelet
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Re: [2.0.47] Crashed on saving (InfinityPipe::save - Blueprint Parameters)

Post by PPPlatelet »

This bug still exist with entity ghost.
Rseding91
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Re: [2.0.47] Crashed on saving (InfinityPipe::save - Blueprint Parameters)

Post by Rseding91 »

PPPlatelet wrote: Wed May 07, 2025 4:16 pm This bug still exist with entity ghost.
That's because:
Rseding91 wrote: Wed May 07, 2025 4:14 pm Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
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