Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
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Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
I've seen a lot of posts about super dense belt weaving on space platforms, and I can't help but wonder if this is really what the devs intended?
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Re: Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
probably not and maybe it will be changed.
Re: Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
There are no robots nor chest available on the space platform, it seem quite intended to me that it becomes a spagetthisniderthanyou wrote: Tue May 06, 2025 7:41 pm I've seen a lot of posts about super dense belt weaving on space platforms, and I can't help but wonder if this is really what the devs intended?

There are countless ways of making a design so to me it has gameplay value, it can be fun to do but you don't have to and it doesn't cripple other parts of the game play. Sure it is "stronger" than cargo bays, but those are boring to stack. It reduces the "need for spaceship" but since this what you try to have an "infinite amount" in late game when doing the promethium thing, it doesn't remove it, it act like "saving XX %" of space platform that would have otherwise been necessary to achieve the same amount of chunk per hours.
And i don't really see how you can change it, so i think it's there to stay !
Re: Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
If you talk about storing promethium asteroid chunks (mass storing the other types isn't really necessary):
Difficult to say what the devs intended. It's the final challenge, the final construction task of Space Age. May be the devs didn't know either what to do best. They set the task to combine spoiling items with not stackable items. On a space platform. The spoiling items can only be produced on Nauvis, and the non stackable item can only be acquired outside the solar system. Either you bring the eggs to the item farming location, but you cannot bring an infinite amount of eggs, because they spoil. Or you bring the farmed items to the egg location, but you cannot bring an infinite amount of farmed items either. But you cannot just drop the asteroids on Nauvis, since the corresponding science pack has to be made in space, so you need to make it on the very ship that farmed the asteroids. That's the choice you have to make.
Is it possible to create quality biter eggs? If this is the case, may be this is the incentive to create quality eggs, so you can load more into the space platform and use them before they spoil.. On the other hand, if the asteroids would stack, you can bring hundred thousands of them back to Nauvis.
As is is now, it seems there is a balance between egg storage, asteroid storage and time required to fly from Nauvis to the shattered planet area. You load the proper amount of eggs into the platform on Nauvis, then fly as fast as possible to the farming area, then start consuming the eggs while farming. When the eggs are consumed, you turn around and fly back to the solar system edge while filling an asteroid storage buffer. From the edge, fly to Nauvis as fast as possible and load a new bunch of eggs. Now while you fly again to the farming area, you start consuming the eggs. This way the eggs are not just spoiling, they also get consumed until you reach the farming area. When you reach the area, the asteroid buffer should have become empty in the ideal case, and now you just consume the asteroids while farming. If the eggs are empty or they hatched, you turn around again, fill the buffer again, and the cycle starts again. The only time with no production is between the fast journey back from solar system edge to Nauvis. The slow journey back from the farming area to the edge is used for farming and storing, so it's not totally wasted time.
I guess it was somehow planned like this, but not really played and refined by the devs, since it's the very last thing you do in the game, and I might not tell anything new by saying the research that's powered by this is somewhat pointless, since it's just about increasing numbers and has no productive purpose - in the end, the infinite researches get researched slightly faster, but they're still infinite, and the factory doesn't even need to grow any more to achieve the higher numbers.
If the general approach as I described is an intended approach by the devs, then in my opinion there can be one improvement in the upcoming 2.1: A special promethium cargo bay only usable on space platforms that has a storage density of 25 promethium asteroid chunks per tile. The same density as the best belt storage. This way the space footprint stays the same but the silly task of building that strange a belt storage isn't necessary.
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Re: Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
Ah, but what about weaving belts under that new storage bay?Tertius wrote: Tue May 06, 2025 10:04 pm If the general approach as I described is an intended approach by the devs, then in my opinion there can be one improvement in the upcoming 2.1: A special promethium cargo bay only usable on space platforms that has a storage density of 25 promethium asteroid chunks per tile. The same density as the best belt storage. This way the space footprint stays the same but the silly task of building that strange a belt storage isn't necessary.
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Re: Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
I doubt they think much about it. Space age is mainly, news feature of 2.0, quality, elevated rail, stacking, lot of improvement, news planets and mechanic. The shattered planet is probably the latest thing they add just to give some late game, they probably didn't spend much time on it, and probably reserve it for 2.1. 2.0 is some sort of beta for 2.1. And I wouldn't be surprise we got a 2.2 too.