It would be appreciated if https://lua-api.factorio.com/2.0.43/con ... ition.html was noted to use 0-based inventory indexing, in contrast to other inventory stack index behavior.
It is noted in a forum post, this behavior is "intended" unless a larger change is made for backwards-compatibility: viewtopic.php?p=627359
InventoryPosition stack is 0-based
InventoryPosition stack is 0-based
I have mods! I guess!
Link
Link
Re: InventoryPosition stack is 0-based
Noted for the next release, thanks.