[2.0.47] Crash setting entity.active=false on flying logistics bots

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billbo99
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[2.0.47] Crash setting entity.active=false on flying logistics bots

Post by billbo99 »

I created a mod that uses a selection tool to select entities I want to deactivate. When I swipped over some logistics bots that were flying the game crashed.

The reason for the mod is that I want to create copies of some of our maps as a reference and put everything on pause where possible to reduce the CPU load.
Attachments
factorio-dump-current.dmp
(1.46 MiB) Downloaded 11 times
DeActivateTesting1.zip
(1.11 MiB) Downloaded 10 times
factorio-current.log
(15.54 KiB) Downloaded 14 times
Rseding91
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Re: [2.0.47] Crash setting entity.active=false on flying logistics bots

Post by Rseding91 »

Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
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