I created a mod that uses a selection tool to select entities I want to deactivate. When I swipped over some logistics bots that were flying the game crashed.
The reason for the mod is that I want to create copies of some of our maps as a reference and put everything on pause where possible to reduce the CPU load.
[2.0.47] Crash setting entity.active=false on flying logistics bots
[2.0.47] Crash setting entity.active=false on flying logistics bots
- Attachments
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- factorio-dump-current.dmp
- (1.46 MiB) Downloaded 11 times
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- DeActivateTesting1.zip
- (1.11 MiB) Downloaded 10 times
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- factorio-current.log
- (15.54 KiB) Downloaded 14 times
Re: [2.0.47] Crash setting entity.active=false on flying logistics bots
Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.