Infused scrap on Fulgora

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fendy3002
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Infused scrap on Fulgora

Post by fendy3002 »

TL;DR
Add a new scrap on Fulgora, unlocked from either Aquilo pack research, or all 3 planets science pack research
What?
Though similar with viewtopic.php?t=126852, the purpose of this suggestion is to enable scaling for science / some other components on late game Fulgora. Considering Vulcanus has Coal Liquefaction (and to an extend, Nauvis has Advanced Oil Processing) that somehow serve as a helper to scale, this can help Fulgora to scale the material procurement for science or rocket parts at later stage of game.

Unlocked by either all 3 inner planets or Aquilo science packs.
Recipe is: 20 Holmium solution + 10x scraps + 10s = 2x Infused scraps
Buildable on: Assembler 2 / 3 or EM plants
Recycle difference:
* remove iron gear wheel, concrete, steel, red circuit and copper cable
* increase yield of LDS and holmium ore
* reduce yield of stone
* add green circuit, plastic and engine unit on result

feedback on the recipe and recycle is appreciated.

This aim to better scale Fulgora science and potentially to produce yellow science on Fulgora
mmmPI
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Re: Infused scrap on Fulgora

Post by mmmPI »

fendy3002 wrote: Sun Apr 27, 2025 1:18 pm Add a new scrap on Fulgora, unlocked from either Aquilo pack research, or all 3 planets science pack research
You mean a receipe for processing the existing scrap not a new type of scrap-ore right ? That's what i get from the suggestion, but this sentence made me wonder.

I think it's an interesting idea for a mod.

About the yield of the receipe though, i think it shouldn't use holmium as input if the aim is to have more holmium at the end, i understand it would be similar to coal liquefaction, but i don't think that's a positive point, because it uses 2 different forms of the same products ( solution and ore) which means there would be productivity that can be added in the middle, and it makes the whole process (imo) a little over the vanilla SA level of complexity.

I also have found myself lacking stone and stone brick when starting a game in Fulgora and attempting to make all the science pack in proper ratio from scraps, I would currently use a mod that would be similar in concept than "infused scrap" for an increased yield of stone.
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Re: Infused scrap on Fulgora

Post by fendy3002 »

Thanks for feedback!

Considering that recycler cannot choose a recipe, so it's a new scrap, made from assembler or em plant, that will give different result when recycled. Thinking again, maybe 10s will be too much for recycling, so a faster time may be used instead, surely need some balancing.

Yeah the intend is to have similar mechanism as coal liquefaction, using a produced item as ingredients, so a bit of spare management is required. I don't think that'll be too complex though and as you said, adding productivity (for holmium solution) and adjusting the ore yield from infused scrap will making it net positive.

On top of that, at this stage I think players may already use Aquilo chem plant with more productivity slots and prod module 3s, so using a bit of holmium in exchange of reducing the needs of recycle can be a worth exchange.

Without other ingredients, as in 10x scraps + 2s = 2 infused scraps IMO feel as too simple and a direct upgrade. Alternative can replace blue circuit, or lds as ingredient, but I think holmium based feel more thematic.
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Re: Infused scrap on Fulgora

Post by mmmPI »

fendy3002 wrote: Sun Apr 27, 2025 2:34 pm Considering that recycler cannot choose a recipe, so it's a new scrap, made from assembler or em plant, that will give different result when recycled.
Thanks for clarification, i see where i got confused now, it's a new scrap because it's a valid input for recycler.

And as such would also benefit the scrap productivity bonus from research. The net positive thing may be would be obvious enough despite it being 2 different ingredients. I/you changed my mind there.
fendy3002 wrote: Sun Apr 27, 2025 2:34 pm On top of that, at this stage I think players may already use Aquilo chem plant with more productivity slots and prod module 3s, so using a bit of holmium in exchange of reducing the needs of recycle can be a worth exchange.
I like the additionnal incentive to use cryoplant on Fulgora
fendy3002 wrote: Sun Apr 27, 2025 2:34 pm Without other ingredients, as in 10x scraps + 2s = 2 infused scraps IMO feel as too simple and a direct upgrade. Alternative can replace blue circuit, or lds as ingredient, but I think holmium based feel more thematic.
I think it makes sense for the holmium solution to be used as input, easy to picture in my mind for infused scrap that would recycle in a slightly different thing that regular scrap, but i'm not sold on the outputs, because i feel in a way Fulgora is already designed to make players scale up for holmium "more of the refined", whereas coal liquefaction adds a way to have "more of the raw" using the valuable coal, adding a superior way to get holmium in Fulgora sounds like too much of a design change for late-game compared to what i thought would fit my needs for such receipe, which would be "using the valuable holmium" to get "more of the raw", which would be stone, or even better coal ! which is otherwise impossible to get on Fulgora without space carbon.
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Re: Infused scrap on Fulgora

Post by computeraddict »

fendy3002 wrote: Sun Apr 27, 2025 1:18 pm that somehow serve as a helper to scale
Isn't this scrap productivity? https://wiki.factorio.com/Scrap_recycli ... (research)
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Re: Infused scrap on Fulgora

Post by fendy3002 »

computeraddict wrote: Sun Apr 27, 2025 3:49 pm
fendy3002 wrote: Sun Apr 27, 2025 1:18 pm that somehow serve as a helper to scale
Isn't this scrap productivity? https://wiki.factorio.com/Scrap_recycli ... (research)
The bottleneck on Fulgora is the ratio and recycling of unwanted items, not productivity. This aims to reduce the recycling of unwanted items
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