How Big to Go Before Travelling To A New Planet
How Big to Go Before Travelling To A New Planet
It's no secret that there's a *huge* upswing in required materials once you hit yellow and purple science. My question is how big do you typically go before traveling to another planet to get tech to go bigger? I can't seem to find a moment where i seem like I'm "ready" to get off Nauvis.
Re: How Big to Go Before Travelling To A New Planet
There's no "correct" answer to this. My personal preferance is to aim for 75 SPM for the six science packs on Nauvis and space science. With T3 assemblers, you'll get really nice ratios for that and you have a decent research progress. If you squeeze in three productivity modules and one speed module, you can even increase the effective output to around 100 SPM without any significant rebuild as long as you produce enough base materials.
To go big, you need the technology and machines unlocked by the other planets anyway. So I start the reconstruction only after I get those. For example, I replaced my larg burner smelter array for iron, copper, and steel plates from my main base and replaced it with "external" foundries after finishing Vulcanus. Instead of delivering the ores with trains I now deliver the plates. Now I'm on Fulgora, so once I'm finished there, I'll move out my green circuit production, etc.
To go big, you need the technology and machines unlocked by the other planets anyway. So I start the reconstruction only after I get those. For example, I replaced my larg burner smelter array for iron, copper, and steel plates from my main base and replaced it with "external" foundries after finishing Vulcanus. Instead of delivering the ores with trains I now deliver the plates. Now I'm on Fulgora, so once I'm finished there, I'll move out my green circuit production, etc.
Re: How Big to Go Before Travelling To A New Planet
games i've played had 2 "style" :FleenBean wrote: Sat Apr 26, 2025 3:15 am how big do you typically go before traveling to another planet to get tech to go bigger? I can't seem to find a moment where i seem like I'm "ready" to get off Nauvis.
1)leave nauvis as soon as possible, before purple and yellow, and in such case i won't "go big" in nauvis, i will go "tall", try to use the new tech as soon as they unlock , retrofit as much as possible so it's easy to upgrade quality or modules in a few set of machines rather than in a field of stone furnace. i need to do regular back and forth between planet and value a fast personnal ship. i'm there to try new things ,1 science per second forever style.
2)leave nauvis when i have no more tech to research on Nauvis, i most likely have a large platform with all material required to develop the new planet very fast, drop lots of bots, solar pannel, turrets, there's less back and forth to do between planet, the ship can do it alone for things i would have forgotten, nauvis can be "big", science goes to mining productivity or is paused often time, i'm there to try ALL the things style.
Re: How Big to Go Before Travelling To A New Planet
I like this as a realistic goal. What ratios do you use with that mod setup that get you closest to this?Premu wrote: Sat Apr 26, 2025 9:53 am 75 SPM for the six science packs on Nauvis and space science. With T3 assemblers
Re: How Big to Go Before Travelling To A New Planet
Actually, it's a very exact ratio: 5 Red, 6 green, 5 grey, 12 blue, 7 yellow, 7 purple and 3 white will give you exactly 75 SPM for each.
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Re: How Big to Go Before Travelling To A New Planet
I've been doing "rush to space" most of the time, first Nauvis build is generally small, only about 30 spm without yellow/purple at all. Then when I have foundries, big drills and EM plants I'll do the proper big factory. I hate ripping out large factories for a redesign almost as much as I hate leaving them unoptimized...
Re: How Big to Go Before Travelling To A New Planet
This is where I pretty much always start: with grey assemblers it's 30 SPM, blue it's 45, etc., and at some point I'll get around to doubling or tripling from there. (I like perfect ratios.)Premu wrote: Sat Apr 26, 2025 7:23 pm Actually, it's a very exact ratio: 5 Red, 6 green, 5 grey, 12 blue, 7 yellow, 7 purple and 3 white will give you exactly 75 SPM for each.
If I had to guess on my first SA run I was probably at double that setup on blue assemblers, which is 90 SPM.
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Actually, I just checked: when I first launched a rocket, I was at 45 SPM, when I first went to another planet, I was at 90.
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Re: How Big to Go Before Travelling To A New Planet
I've found that the best approach is to build a lot of buffers, bot network and full market with everything you'd possibly need. You can then add stuff even if you are on another planet. The initial science production I usually go for is 2/s (or 120PPM), if you use enough buffers, this can last until the end game.
Re: How Big to Go Before Travelling To A New Planet
Even if not leaving Nauvis ASAP there still point in going to space ASAP. Space science packs allows to research further. Bullet and laser damage (both very useful on Nauvis and in space) and kovarex techs especially. Automated asteroid farming platform drops iron ore (or any other iron-only items) and carbon. Carbon is nice free fuel for your boilers leaving more coal for plastic and explosives production.FleenBean wrote: Sat Apr 26, 2025 3:15 amMy question is how big do you typically go before traveling to another planet to get tech to go bigger?
Simple: when you want to.FleenBean wrote: Sat Apr 26, 2025 3:15 amI can't seem to find a moment where i seem like I'm "ready" to get off Nauvis.
As for preparations I recommend to research at least bullet damage and shooting speed 4. You can go well without that but you will need to go slowly. About everything else first four planets (Fulgora, Gleba, Nauvis, Vulcanus) have enough options even to start your game on any of them. Your baggage is a question of your liking, you might even take enough parts to construct rocket silo and a rocket if you want to leave as soon as you touched something and got techs you need.
Re: How Big to Go Before Travelling To A New Planet
There is no true answer, but I think it depends on the planet you choose. I flew to Vulkanus unprepared and with almost no resources, but it is very difficult to reach a level where you can easily do different things there. I did not develop to purple and yellow science, but simply flew away. I would recommend that you look at the main recipes of the planet before going there, and take all the necessary resources.
I`m Ukrainian player of Factorio
New on forum, tryin to make some big things and effective factory
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New on forum, tryin to make some big things and effective factory
Trying to help others too
Re: How Big to Go Before Travelling To A New Planet
Yeah, I would suggest taking a couple rockets of iron, copper, steel, circuits, etc. with you to new planets.
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