3 and 4 way intersections

Smart setups of railway stations, intelligent routing, solutions to complex train-routing problems.
Please provide - only if it makes sense of course - a blueprint of your creation.
mmmPI
Smart Inserter
Smart Inserter
Posts: 4505
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: 3 and 4 way intersections

Post by mmmPI »

Meorin wrote: Wed Apr 23, 2025 6:33 pm Took me 2 hours of trial and error, just to end up at a cloverleaf interchange, but since it wasn't posted before, here we go:

Benefits: very few elevated rails and u-turn, exactly what I wanted for my first train setup.
Unfortunatly, it look like the exact same as viewtopic.php?p=623353#p623353 which deadlock the test with current signaling.
Meorin
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Apr 23, 2025 5:27 pm
Contact:

Re: 3 and 4 way intersections

Post by Meorin »

mmmPI wrote: Wed Apr 23, 2025 7:26 pm
Meorin wrote: Wed Apr 23, 2025 6:33 pm Took me 2 hours of trial and error, just to end up at a cloverleaf interchange, but since it wasn't posted before, here we go:

Benefits: very few elevated rails and u-turn, exactly what I wanted for my first train setup.
Unfortunatly, it look like the exact same as viewtopic.php?p=623353#p623353 which deadlock the test with current signaling.
Damn it. Didn't see that one. Mine is very close but not the same. Got 8 more signals and with those extra signals it just went through a 1000min test without getting into a deadlock (LHT). You had me paranoid those 2 hours ended up in a flawed design but looks good to me still. Will test RHT for 1000min as well, just to be sure.

Image
mmmPI
Smart Inserter
Smart Inserter
Posts: 4505
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: 3 and 4 way intersections

Post by mmmPI »

Meorin wrote: Wed Apr 23, 2025 8:18 pm Damn it. Didn't see that one. Mine is very close but not the same. Got 8 more signals and with those extra signals it just went through a 1000min test without getting into a deadlock (LHT). You had me paranoid those 2 hours ended up in a flawed design but looks good to me still. Will test RHT for 1000min as well, just to be sure.
Maybe because there is only the set 1 ?
Zavian
Smart Inserter
Smart Inserter
Posts: 1655
Joined: Thu Mar 02, 2017 2:57 am
Contact:

Re: 3 and 4 way intersections

Post by Zavian »

mmmPI wrote: Thu Apr 24, 2025 3:17 am Maybe because there is only the set 1 ?
I doubt that running only set one caused the lack of deadlocks. (I tested a couple of different LHD cloverleaf designs earlier today, and both deadlocked on set one within 90 minutes. But my designs didn't have all those extra signals).
Meorin wrote: Wed Apr 23, 2025 8:18 pm Got 8 more signals and with those extra signals it just went through a 1000min test without getting into a deadlock (LHT).
Here is what a potential deadlock situation looks like. (Handcrafted. It is possible that the timings in the testbed never actually line up to produce this particular situation. But theoretically it could happen).
Screenshot 2025-05-21 053540.png
Screenshot 2025-05-21 053540.png (881.16 KiB) Viewed 1249 times
mmmPI
Smart Inserter
Smart Inserter
Posts: 4505
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: 3 and 4 way intersections

Post by mmmPI »

Zavian wrote: Tue May 20, 2025 7:45 pm
mmmPI wrote: Thu Apr 24, 2025 3:17 am Maybe because there is only the set 1 ?
I doubt that running only set one caused the lack of deadlocks. (I tested a couple of different LHD cloverleaf designs earlier today, and both deadlocked on set one within 90 minutes. But my designs didn't have all those extra signals).
It would be hard to believe that a full test doesn't yield a deadlock , or it would mean the test needs to be refined imo, because without chain signals and proper 2-4 trains my tests on linked bp resulted in deadlock all the time. So i thought maybe an old version of the test that was only done with trains coming from "some" direction that would be different for set 1 and 2 and 3 could have lead to a result with with only set 1 no deadlock occured.
dryvnt
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat May 31, 2025 11:06 am
Contact:

Re: 3 and 4 way intersections

Post by dryvnt »

It's obviously bad for longer trains, which this thread is clearly focused on, but I would like to at least document the humble roundabout. It's not megabase worthy, but I like to do smaller-scale grid-based stuff for easy supply chain management with 1-1 trains, so it's very useful to know about for someone like me.

After some testing and tweaking, I can conclude:
  • Works decently for 1-1 trains
  • Functional for 1-2 trains, but noticeably slower
  • Deadlocks on anything longer
  • Deadlocks can be worked around by turning all the inner signals into chain signals, at a cost of overall throughput
note: data+bp removed for being misleading, see post below
Last edited by dryvnt on Sun Jun 01, 2025 3:49 pm, edited 11 times in total.
dryvnt
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat May 31, 2025 11:06 am
Contact:

Re: 3 and 4 way intersections

Post by dryvnt »

Oh no, I seem to have had mods enabled (K2) that changed the results a bit. I apologize, that is my mistake for being inattentive. I have removed the misleading data from my post above. Here are some more accurate results for the humble roundabout:

1-1 score: 58.76 (90-min test)
1-1-1 score: 38.55 (90-min test)
1-3 score: 27.61 (modified signals, 30-min test)

Seeing how the results scale, I decided it wasn't worth investigating larger train sizes. The numbers are clear: The humble roundabout is obviously only worth considering for 1-1 trains, but specifically for 1-1 trains it performs very impressively for its footprint IMO.

06-01-2025, 17-36-04.png
06-01-2025, 17-36-04.png (970.42 KiB) Viewed 851 times
Taso4784
Manual Inserter
Manual Inserter
Posts: 3
Joined: Mon Jun 16, 2025 11:48 pm
Contact:

Re: 3 and 4 way intersections

Post by Taso4784 »

3-Way / 2Lane / Elevated

highest score 87.77

The average TPM is 86 ~ 87

increased traffic by controlling the signal circuit



https://factoriobin.com/post/rij5jy

06-20-2025, 08-43-31.png
06-20-2025, 08-43-31.png (693.5 KiB) Viewed 175 times
Last edited by Taso4784 on Thu Jun 19, 2025 11:54 pm, edited 1 time in total.
Taso4784
Manual Inserter
Manual Inserter
Posts: 3
Joined: Mon Jun 16, 2025 11:48 pm
Contact:

Re: 3 and 4 way intersections

Post by Taso4784 »

3-Way / 2Lane / One plane

It's a very simple design, but it improves traffic by adding and optimizing signals

Average score 41~42




https://factoriobin.com/post/bz5ndy

06-20-2025, 08-51-11.png
06-20-2025, 08-51-11.png (443.44 KiB) Viewed 173 times
eloepp
Burner Inserter
Burner Inserter
Posts: 7
Joined: Fri Jun 21, 2024 6:15 pm
Contact:

Re: 3 and 4 way intersections

Post by eloepp »

Hi, this is for a 1-2-1 train, or any train that is 4 total in length, I suppose. Size is 96 x 96

I don't have a lot of experience making intersections, so maybe this isn't perfect. I'm open to input/suggestions, or if somebody else wants to improve it that is fine too. I came up with this on my own and realized it looks a lot like another 4-way posted here after I had already made it.

Image
Image

Taso4784
Manual Inserter
Manual Inserter
Posts: 3
Joined: Mon Jun 16, 2025 11:48 pm
Contact:

Re: 3 and 4 way intersections

Post by Taso4784 »

3-Way / 2Lane / One plane

Average score 62

I came up with an idea and made it



https://factoriobin.com/post/jk7ocj
Attachments
06-21-2025, 08-30-39.png
06-21-2025, 08-30-39.png (530.57 KiB) Viewed 74 times
Post Reply

Return to “Railway Setups”