[2.0.32] Deleting a blueprint doesn't clear logistic orders on it

This subforum contains all the issues which we already resolved.
daniel.chin
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Feb 27, 2025 8:17 am
Contact:

[2.0.32] Deleting a blueprint doesn't clear logistic orders on it

Post by daniel.chin »

## Reproduce :)
0. Build a roboport, power it, and put in 1 logistic robot.
1. Put an empty blueprint in a steel chest.
2. In remote view, click on it. A red cross appears, representing a logistic order to remove it from the chest. An alert "not enough logistic network space" appears. So far so good.
3. Right click on the blueprint to enter the editor, and delete the blueprint using the red garbage can icon.
4. Observe. The blueprint item is gone, but the red cross is still there. An alert "not enough logistic network space" is always active. From this point, I find no way to reset from the erroneous state.

## Version
Factorio 2.0.32 (build 81349, linux64, steam, space-age)
Attachments
factorio-current.log
(32.75 KiB) Downloaded 27 times
sben
Long Handed Inserter
Long Handed Inserter
Posts: 57
Joined: Sat Nov 23, 2024 5:33 pm
Contact:

Re: [2.0.32] Deleting a blueprint doesn't clear logistic orders on it

Post by sben »

I could reproduce this in 2.0.33.

The state can be easily recovered (or at least, I could recover it easily in 2.0.33):

1. remove the X by either
- going to the chest and clicking on the red X (character needs to stand by the chest)
- placing some items into the slot, e.g. placing slot fill request and letting robots do it remotely
2. wait few seconds
3. the alert "not enough logistic network space" is gone
Rseding91
Factorio Staff
Factorio Staff
Posts: 15526
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [2.0.32] Deleting a blueprint doesn't clear logistic orders on it

Post by Rseding91 »

Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Resolved Problems and Bugs”