Version 2.0.45

Information about releases and roadmap.
kovarex
Factorio Staff
Factorio Staff
Posts: 8284
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Version 2.0.45

Post by kovarex »

toths wrote: Mon Apr 21, 2025 8:55 pm The hardest achievement right now (on a 100% run) is probably "No room for more" as you have to not only beat the whole game, but also build a factory which can reliably produce legendary items to beat it in the time limit of 40 hours.
You can do that easily after winning the game, and you can take all the time you want for that.
The same as getting solaris after launching the rocket, as before, you need to get the one where you can't use solars.
User avatar
CaitSith2
Inserter
Inserter
Posts: 22
Joined: Wed Nov 10, 2021 8:09 pm
Contact:

Re: Version 2.0.45

Post by CaitSith2 »

naahuc wrote: Mon Apr 21, 2025 7:33 pm While yes, he is very good, normal players would not have the speedrun restrictions, as in no blueprint import, random seed, single sitting etc.
pretty sure blue print importing IS allowed for 100% achievement speedruns. the blueprint imports is for most of the speedrun categories, not ALL of them.
dupraz
Burner Inserter
Burner Inserter
Posts: 6
Joined: Fri Sep 01, 2023 6:45 pm
Contact:

Re: Version 2.0.45

Post by dupraz »

dupraz wrote: Mon Apr 21, 2025 2:05 pm implement some MapSettings parameter that allows unlocking any achievements under any configuration
Nevermind, I double-checked and there already is an available equivalent AchievementPrototype parameter exposed through the API
https://lua-api.factorio.com/latest/pro ... hout_fight

So there is no hardcoding, all you need to do is have a mod that flips the "allowed_without_fight=false" under \prototypes\achievements.lua to go ahead and play with whatever settings you want.

Tested to work under 2.0.45, with peaceful mode enabled:
achievements.png
achievements.png (4.23 MiB) Viewed 1966 times
Last edited by dupraz on Tue Apr 22, 2025 2:09 pm, edited 1 time in total.
Klips
Burner Inserter
Burner Inserter
Posts: 6
Joined: Thu Feb 27, 2025 2:08 pm
Contact:

Re: Version 2.0.45

Post by Klips »

But if the way they play is, that they practically turn off biters for example, so they didn't have to deal with the problems I had to, it suddenly is something very different.
Seems arbitrary to not go all the way and force default settings on every single setting, ores included, as well as single player only: Having multiple players cuts out a lot of the problems a solo player has to deal with. Especially in Space Age, where being personally present is mandatory to start a new planet, and having an extra person to keep expanding while another player is colonizing is a huge boon.

Perhaps the suggested dedicated 100% mode, separate from Free Play, makes sense. It might be too hardcore. I'm not sure if fits well with the sandbox nature of Factorio.
dupraz
Burner Inserter
Burner Inserter
Posts: 6
Joined: Fri Sep 01, 2023 6:45 pm
Contact:

Re: Version 2.0.45

Post by dupraz »

mmmPI
Smart Inserter
Smart Inserter
Posts: 4252
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: Version 2.0.45

Post by mmmPI »

But if the way they play is, that they practically turn off biters for example, so they didn't have to deal with the problems I had to, it suddenly is something very different.
Klips wrote: Tue Apr 22, 2025 11:53 am Seems arbitrary to not go all the way and force default settings on every single setting, ores included, as well as single player only: Having multiple players cuts out a lot of the problems a solo player has to deal with.
Seems to me the word "arbitrary" is written as if the meaning was not understood.

It was pointed out by several players, and is quite obvious to me that achievements aren't going to be disabled if you play with death world or harder settings.

Why would be the reason not to that wouldn't be arbitary ?

Removing achievement because "multiplayer" is imo just a terrible idea that doesn't need any explanation.
GlassBricks
Long Handed Inserter
Long Handed Inserter
Posts: 53
Joined: Fri Jun 11, 2021 5:20 pm
Contact:

Re: Version 2.0.45

Post by GlassBricks »

Problem not quite fully "solved":
GlassBricks wrote: Thu Apr 17, 2025 11:40 pm As a note, a potential mod to revert to pre-.45 behavior won't be simple.
Removing allowed_without_fight allows you to set map generation to anything including more favorable map settings than before (e.g. biter nest size <100%).
So such a mod may be possible, but would require re-implementing the map gen settings check in the mod.
dupraz
Burner Inserter
Burner Inserter
Posts: 6
Joined: Fri Sep 01, 2023 6:45 pm
Contact:

Re: Version 2.0.45

Post by dupraz »

GlassBricks wrote: Tue Apr 22, 2025 8:01 pm Problem not quite fully "solved":
GlassBricks wrote: Thu Apr 17, 2025 11:40 pm As a note, a potential mod to revert to pre-.45 behavior won't be simple.
Removing allowed_without_fight allows you to set map generation to anything including more favorable map settings than before (e.g. biter nest size <100%).
So such a mod may be possible, but would require re-implementing the map gen settings check in the mod.
The "state of things as it were" is not meaningful in any capacity beyond what players were used to and have now made of it.
Runners make up their own rules, this mod just removes any restrictions as imposed by the game. Verification is usually achieved using save files anyway.

There are now 3 options for them. first one being to compete in the old category, which could be aptly renamed to "100% (legacy)" (which is common terminology following major rule changes), by using the mod and with the restrictions "as they were" imposed on themselves voluntarily, second one to compete under the new rules as "100% (2.0.45+)", or third one to finally admit that they really were playing in a "80%" category, and by enabling peaceful mode, as this is essentially what they were doing all along.
Chindraba
Inserter
Inserter
Posts: 49
Joined: Wed Oct 13, 2021 7:11 pm
Contact:

Re: Version 2.0.45

Post by Chindraba »

dupraz wrote: Tue Apr 22, 2025 8:49 pm
GlassBricks wrote: Tue Apr 22, 2025 8:01 pm Problem not quite fully "solved":
GlassBricks wrote: Thu Apr 17, 2025 11:40 pm As a note, a potential mod to revert to pre-.45 behavior won't be simple.
Removing allowed_without_fight allows you to set map generation to anything including more favorable map settings than before (e.g. biter nest size <100%).
So such a mod may be possible, but would require re-implementing the map gen settings check in the mod.
The "state of things as it were" is not meaningful in any capacity beyond what players were used to and have now made of it.
Runners make up their own rules, this mod just removes any restrictions as imposed by the game. Verification is usually achieved using save files anyway.

There are now 3 options for them. first one being to compete in the old category, which could be aptly renamed to "100% (legacy)" (which is common terminology following major rule changes), by using the mod and with the restrictions "as they were" imposed on themselves voluntarily, second one to compete under the new rules as "100% (2.0.45+)", or third one to finally admit that they really were playing in a "80%" category, and by enabling peaceful mode, as this is essentially what they were doing all along.
Why are some so hyped to call the pre 2.0.45 rules something other than the label says they are? Whatever the rules are when someone plays the game, and if they choose to, earn achievements, are the standard they met because that was the standard set by the game. They are 'as advertised'. Secondly, your 80% jab is either from lack of facts or intentionally malicious. Someone playing the game you want to call 80% lost a WR because they decided to ignore an attack. Sounds like it wasn't so 'peaceful' or 'biter-free'. Your peaceful mode target disables some of the achievements, and has done so for many years.

I don't know if you have, or want to have any achievements. I don't know if you have tried and failed or if you are a top-ranked speedrunner. Yet, please don't discredit what others have achieved when you cannot, nor posture as a better gamer because you can play a harder game. I'm not a speedrunner, and never will be. It was 50% luck and 50% work when, in 1.1, I finally earned There is no spoon. The biters were not very friendly to me either. (I, of course, returned their affections with my own terms of endearment.) Just, please, don't climb onto some high-horse or soapbox and declare players not in your camp are not players of merit.

You could totally admit that you like the rules, so far. You could also admit that they are a 75% rule set because they don't require 100% default absolute settings. Or, you could admit that different people have different standards and expectations.

Lastly, thank you for making the mods. I won't be one of the users, yet I'm sure there will be a fair number of users. Like every other mod, they increase player choice and enhance the game for that choice. 100% appreciated.
Merssedes
Fast Inserter
Fast Inserter
Posts: 150
Joined: Sun Oct 29, 2017 7:05 pm
Contact:

Re: Version 2.0.45

Post by Merssedes »

Chindraba wrote: Wed Apr 23, 2025 7:35 pm Lastly, thank you for making the mods. I won't be one of the users, yet I'm sure there will be a fair number of users. Like every other mod, they increase player choice and enhance the game for that choice. 100% appreciated.
With one caveat: any mod from portal switches achivements into modded mode.
Chindraba
Inserter
Inserter
Posts: 49
Joined: Wed Oct 13, 2021 7:11 pm
Contact:

Re: Version 2.0.45

Post by Chindraba »

Merssedes wrote: Wed Apr 23, 2025 8:28 pm
Chindraba wrote: Wed Apr 23, 2025 7:35 pm Lastly, thank you for making the mods. I won't be one of the users, yet I'm sure there will be a fair number of users. Like every other mod, they increase player choice and enhance the game for that choice. 100% appreciated.
With one caveat: any mod from portal switches achivements into modded mode.
Well, almost any mod. And even then, only for those who can't read forums. Both here and Steam have more than one reference to by-pass even that. Plus, the load->use->unload trick.

It sounds good, yet it's not worth it to attempt to plug every hole in the system. Not at least IMHO, and probably not in WUBE's either.

It's kind of locks on doors: helps keep the honest people honest.
mmmPI
Smart Inserter
Smart Inserter
Posts: 4252
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: Version 2.0.45

Post by mmmPI »

Chindraba wrote: Wed Apr 23, 2025 7:35 pm Yet, please don't discredit what others have achieved when you cannot
Exactly , i think you should apologize for wrongfully claiming things about the timing of the decision, when it was following a player's report.

And i think it would also have been fair to apologize to speedrunners from attempting to explain their rules, before recognizing you didn't know them.
ArrBianca
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Apr 24, 2025 5:46 pm
Contact:

Re: Version 2.0.45

Post by ArrBianca »

Just wanted to report in here that with the new Metal option I’m now able to run the game at native 4k on a base model 2020 mac mini. This is really excellent. Thank you so much for your work on the mac version.
Chindraba
Inserter
Inserter
Posts: 49
Joined: Wed Oct 13, 2021 7:11 pm
Contact:

Re: Version 2.0.45

Post by Chindraba »

mmmPI wrote: Thu Apr 24, 2025 9:49 am
Chindraba wrote: Wed Apr 23, 2025 7:35 pm Yet, please don't discredit what others have achieved when you cannot
Exactly , i think you should apologize for wrongfully claiming things about the timing of the decision, when it was following a player's report.

And i think it would also have been fair to apologize to speedrunners from attempting to explain their rules, before recognizing you didn't know them.
Right. Apologies for ruining your run of crazy responses. Hope you can improve later.
That said, ...
never mind.
derangedpenguin
Manual Inserter
Manual Inserter
Posts: 4
Joined: Wed May 18, 2022 2:39 am
Contact:

Re: Version 2.0.45

Post by derangedpenguin »

mmmPI wrote: Sun Apr 20, 2025 2:15 pm
Chindraba wrote: Sun Apr 20, 2025 1:21 pm Never been 'qualified' for speedrunning, never checked their rules very deep.
It's not too late ! rules are available at : https://www.speedrun.com/factorio =)

Is there a category for "longest game ever without even bother to reach the solar system edge'"?

I'm petty sure my current game is a world record in that category 🤣🤣🤣
derangedpenguin
Manual Inserter
Manual Inserter
Posts: 4
Joined: Wed May 18, 2022 2:39 am
Contact:

Re: Version 2.0.45

Post by derangedpenguin »

thedoh wrote: Sun Apr 20, 2025 8:55 pm
monester wrote: Sun Apr 20, 2025 8:00 pm I'm not doing a speedruns but doing all achievements in one game really interesting. I think it would be nice to have global achievements and this game achievements distinguish.

As a side disussion - I don't understand why installing any mods disable steam achievements. Can anyone give me reasoning behing this limitation?
The joke is that if you allow mods for, say, any% where the goal is to simply launch a rocket, the mod will give you a rocket silo that is ready to already launch.

OBut anyone wanting to enter in any of those rankings HAS TO adhere to their rules (and prove it).
You don't get into any ranking based on whatever steam says.
derangedpenguin
Manual Inserter
Manual Inserter
Posts: 4
Joined: Wed May 18, 2022 2:39 am
Contact:

Re: Version 2.0.45

Post by derangedpenguin »

dupraz wrote: Mon Apr 21, 2025 2:05 pm Nice to see game devs standing up for their game balance decisions, personally I would have always considered unfair someone claiming achievements while playing with anything else than the various "default" intended setting presets (not just biters), but addressing these oversights definitely is a "bug fix", since that's pretty much how it really was always intended.

However, a simple fix for runners that want to play whichever way they fancy, would probably be to implement some MapSettings parameter that allows unlocking any achievements under any configuration, this way they'd have to rely on a mod that ticks that box for them, therefore making their achievements "non-canonical" and say, not synced to Steam. What's left to see is whether they're ready to live under that "new reality".

To be fair, as is, the "hardcoding" doesn't make much sense as far as playing with mods go, say, I'm not even sure if having a mod that remove biters would disable those specific "in-game" achievements, unless they are "disabled" under map settings as well, or what amount of leeway is really allowed under the current API.

There is a way to enable steam achievements while using mods.

There's a way to run commands without opening the console.

There's a way to just give yourself any achievement

Steam achievements means NOTHING.

People don't get onto the leaderboards based on "Steam achievements"
mmmPI
Smart Inserter
Smart Inserter
Posts: 4252
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: Version 2.0.45

Post by mmmPI »

derangedpenguin wrote: Sat Apr 26, 2025 4:48 am Is there a category for "longest game ever without even bother to reach the solar system edge'"?

I'm petty sure my current game is a world record in that category 🤣🤣🤣
You can see for yourself that's why it's linked !

Players can think they have world record, but without leaderboard it's just claims :)
Post Reply

Return to “Releases”