I usually play Deathworlds modified to have bigger patches of ores (by amount) and Enemy Evolution by time decreased from 200 to 100 (base is 40).
This time I was rolling the world without preview (to not spoil patches of ore) and at some time forgot about setting ore richness to something like 300%.
I think it's appropriate, both as a reward, but also because it's actually harder to play inside incased area, and by being forced to expand, if you invest into it, it just forces player to just as well clear everything out of the pollution cloud and have an easy way out of Deathworld.
The downside to this strat is that it's tedious and unfun, but if you expand you already putting like 30% of effort needed to totally cleanse everything.
Deathworld preset should have bigger starter ore patches
Post your ideas and suggestions how to improve the game.
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