Fix in cool mods
mods
replicators
link
https://forums.factorio.com/forum/vie ... =14&t=6769
game not load in other mods
Red Alert Harvester
https://forums.factorio.com/forum/vie ... =14&t=3450
and
Telelogistics
https://forums.factorio.com/forum/vie ... =14&t=3134
correct modes for the current version
Re: correct modes for the current version
For me replicators launched fine without update.
Harvesters I did update. You may check it's thread now.
Telelogistics are hard, use Telebelts instead.
Harvesters I did update. You may check it's thread now.
Telelogistics are hard, use Telebelts instead.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
Re: correct modes for the current version
Mod replicators he starts, but when you start shipping again when you restart the game will not load. played without mods and mods with the exact same problem.Adil wrote:For me replicators launched fine without update.
Harvesters I did update. You may check it's thread now.
Telelogistics are hard, use Telebelts instead.
Red alert Work Thanks
Telelogistic more in items (player in teleports)
Re: correct modes for the current version
I don't know.
Tried saving\loading, saving\restarting\loading with replicators everything works. The only script in the mod is the one that gives you items from the start. There's literally nothing that could break down. You may put the save on the internet. Maybe do so in the mod thread.
Telebelts is about teleporting items, just as telelogistics. https://forums.factorio.com/forum/vie ... =14&t=4688
Tried saving\loading, saving\restarting\loading with replicators everything works. The only script in the mod is the one that gives you items from the start. There's literally nothing that could break down. You may put the save on the internet. Maybe do so in the mod thread.
Telebelts is about teleporting items, just as telelogistics. https://forums.factorio.com/forum/vie ... =14&t=4688
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
Re: correct modes for the current version
more mods in meAdil wrote:I don't know.
Tried saving\loading, saving\restarting\loading with replicators everything works. The only script in the mod is the one that gives you items from the start. There's literally nothing that could break down. You may put the save on the internet. Maybe do so in the mod thread.
Telebelts is about teleporting items, just as telelogistics. https://forums.factorio.com/forum/vie ... =14&t=4688
I can throw archive modes. because I do not know how to check for the bug report.
try setting all the buildings that are given at the beginning of the game. oven, pole, solar panels, akkummulyator and labs. save and load. you will crash if you download the game again by unplugging it (new start).