Read wagon types option for the train stop

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Feather
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Read wagon types option for the train stop

Post by Feather »

TL;DR
Give train stops the ability to read train wagon types of a train that's stopped at the stop (not headed to it)
What?
Example: When a train made up of three normal locomotives and a single rare cargo wagon stops at a train stop it would produce a signal of 3x[item=locomotive] and 1x[item=rare-cargo-wagon]
read wagon type.png
read wagon type.png (236.54 KiB) Viewed 154 times
Why?
Without being able to read the wagon type making mixed dispatch stops is most likely not possible. This is my last hurdle to achieving a fully universal train network. (with how the game works currently fluid and solid trains require separate dispatch stops, I can't distinguish empty fluid trains from empty solid trains when using signals)
This would also have an interesting side effect of allowing the player to lock a train below X quality in a stop so it doesn't re-enter the network
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