After loading the world you can place 2 ghost tiles here, after removing them you can no longer place them.
It seems vaguely related to the player/controller position, if you move around a bit you get ~2 other random tiles the placement succeeds once on.
The overgrowth soils have an empty collision mask and only allowed tiles either so its not like i am doing something completely unheard of.
Reproduction steps: download and unzip the mod, load that save, ignore the parameters migration, grab either uranium and try to place it nearby.
[Lou][2.0.44] ghost tiles appearing once, but not where they're allowed
[Lou][2.0.44] ghost tiles appearing once, but not where they're allowed
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- factorio-current.log
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Re: [Lou][2.0.44] ghost tiles appearing once, but not where they're allowed
Thanks for the report, fixed for 2.0.46.
The primary issue was, when refined concrete was a effective cover for snow, the game tried to autofill it and then saw that satisfies the place-as-tile conditions of an item, which then replaced the autofilled tile.
What made it produce only a few tileghosts is, that after the radioactive concrete tileghost has been placed, it became the new effective cover for snow tile, which however violates its item's place-as-tile conditions and thus is not autofilled. (sometimes 2 tileghosts are produced because of different snow-tiles bellow them).
The primary issue was, when refined concrete was a effective cover for snow, the game tried to autofill it and then saw that satisfies the place-as-tile conditions of an item, which then replaced the autofilled tile.
What made it produce only a few tileghosts is, that after the radioactive concrete tileghost has been placed, it became the new effective cover for snow tile, which however violates its item's place-as-tile conditions and thus is not autofilled. (sometimes 2 tileghosts are produced because of different snow-tiles bellow them).