[StrangePan][2.0.45] Crash saving, ItemRequestProxy check fails

QCollective
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Manual Inserter
Posts: 2
Joined: Wed Apr 16, 2025 12:57 am
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[StrangePan][2.0.45] Crash saving, ItemRequestProxy check fails

Post by QCollective »

Experienced a crash, unsure of why until looking at the log file; which indicates a crash upon autosave. Never experienced this crash before. No mods installed.
factorio-dump-current.dmp
(1.04 MiB) Downloaded 18 times
factorio-current.log
(18.96 KiB) Downloaded 21 times

Code: Select all

   0.000 2025-04-15 19:53:45; Factorio 2.0.45 (build 82413, win64, steam, space-age)
   0.001 Operating system: Windows 10 (build 19045) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/Mickenzi/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Mickenzi/AppData/Roaming/Factorio [46195/487320MB]
   0.001 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.036 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 8841/16346 MB, page: 11115/24026 MB, virtual: 4347/134217727 MB, extended virtual: 0 MB]
   0.071 Memory info:
   0.071  [0]: 04CD F4-3000C15-8GTZB 8192 MB 2133 MHz 1.2 v 64|64
   0.071  [1]: 04CD F4-3000C15-8GTZB 8192 MB 2133 MHz 1.2 v 64|64
   0.082 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.443 Video driver: windows
   0.443 Available displays: 1
   0.443  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3050 {0x05, [0,0], 2560x1440, 32bit, 120Hz}
   0.537 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.958 Initialised Direct3D[0]: NVIDIA GeForce RTX 3050; id: 10de-2507; driver: nvldumdx.dll 32.0.15.6109
   0.959   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.959   [Local Video Memory] Budget: 7274MB, CurrentUsage: 6MB, Reservation: 0/3765MB
   0.959   [Non-Local Vid.Mem.] Budget: 7508MB, CurrentUsage: 0MB, Reservation: 0/3882MB
   0.959   Tiled resources: Tier 2
   0.959   Unified Memory Architecture: No
   0.959   BGR 565 Supported: Yes
   0.959   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.959 Graphics settings preset: very-high
   0.959   Dedicated video memory size 8042 MB
   1.130 Desktop composition is active.
   1.130 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   1.130                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   1.263 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   3.937 Error HttpSharedState.cpp:175: CURL failed: code:7, 7; Failed to connect to 127.0.0.1 port 49808: Connection refused
   3.937 Error SteelSeriesGameSenseWindowsController.cpp:375: GameSense post  failed: event: game_metadata, 520, 7, (Failed to connect to 127.0.0.1 port 49808: Connection refused), Failed to connect to 127.0.0.1 port 49808: Connection refused
   3.983 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
   3.984 Info ModManager.cpp:444: FeatureFlag freezing = true
   3.984 Info ModManager.cpp:444: FeatureFlag quality = true
   3.984 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
   3.984 Info ModManager.cpp:444: FeatureFlag segmented-units = true
   3.984 Info ModManager.cpp:444: FeatureFlag space-travel = true
   3.984 Info ModManager.cpp:444: FeatureFlag spoiling = true
   4.015 Loading mod core 0.0.0 (data.lua)
   4.189 Loading mod base 2.0.45 (data.lua)
   6.401 Loading mod elevated-rails 2.0.45 (data.lua)
   6.822 Loading mod quality 2.0.45 (data.lua)
   7.156 Loading mod space-age 2.0.45 (data.lua)
  13.920 Loading mod base 2.0.45 (data-updates.lua)
  13.947 Loading mod quality 2.0.45 (data-updates.lua)
  13.990 Loading mod space-age 2.0.45 (data-updates.lua)
  14.132 Checksum for core: 2238732386
  14.132 Checksum of base: 313337860
  14.132 Checksum of elevated-rails: 3689699154
  14.132 Checksum of quality: 3594706471
  14.132 Checksum of space-age: 2014830746
  14.654 Prototype list checksum: 1602860809
  14.712 Loading sounds...
  30.054 Info PlayerData.cpp:66: Local player-data.json unavailable
  30.054 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1744663783
  30.088 Post-data load graphics options: [Light occlusion: YES]
  30.459 Crop bitmaps.
  30.461 Parallel sprite loader initialized (threads: 8, bitmaps: 8366)
  55.179 Initial atlas bitmap size is 16384
  55.198 Created an atlas bitmap (size 16384x16384) [none]
  55.221 Created an atlas bitmap (size 16384x16372) [none]
  55.256 Created an atlas bitmap (size 16384x16384) [none]
  55.258 Created an atlas bitmap (size 16384x15096) [none]
  55.263 Created an atlas bitmap (size 16384x16384) [low-object]
  55.263 Created an atlas bitmap (size 4096x1664) [low-object]
  55.264 Created an atlas bitmap (size 16384x14140) [corpse-decay]
  55.265 Created an atlas bitmap (size 16384x9268) [decal]
  55.265 Created an atlas bitmap (size 16384x5596) [none]
  55.265 Created an atlas bitmap (size 1676x79) [not-compressed]
  55.266 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  55.266 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
  55.274 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
  55.274 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
  55.274 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  55.275 Created an atlas bitmap (size 8192x2608) [mipmap]
  55.275 Created an atlas bitmap (size 3504x768) [mipmap]
  55.275 Created an atlas bitmap (size 4096x3152) [mipmap]
  55.275 Created an atlas bitmap (size 4096x3152) [mipmap]
  55.275 Created an atlas bitmap (size 4096x3152) [mipmap]
  55.276 Created an atlas bitmap (size 8192x3872) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  55.277 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  55.307 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  55.312 Created an atlas bitmap (size 16384x16352) [shadow, linear-magnification, alpha-mask]
  55.312 Created an atlas bitmap (size 16384x3784) [shadow, linear-magnification, alpha-mask]
  55.313 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask]
  55.313 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  55.313 Loading 3D bitmaps.
  55.448 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  55.508 Parallel sprite loader initialized (threads: 7, bitmaps: 8366)
  81.347 Sprites loaded
  81.380 Generated mipmaps (4) for atlas [4] of size 16384x16384   
  81.391 Generated mipmaps (4) for atlas [5] of size 4096x1664   
  81.403 Generated mipmaps (3) for atlas [10] of size 16384x4240   
  81.415 Generated mipmaps (3) for atlas [11] of size 4096x3040   
  81.438 Generated mipmaps (3) for atlas [12] of size 16384x16352   
  81.448 Generated mipmaps (3) for atlas [13] of size 16384x4944   
  81.459 Generated mipmaps (3) for atlas [14] of size 8192x5728   
  81.522 Generated mipmaps (3) for atlas [15] of size 8192x2608   
  81.533 Generated mipmaps (3) for atlas [16] of size 3504x768   
  81.544 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  81.585 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  81.596 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  81.607 Generated mipmaps (5) for atlas [20] of size 8192x3872   
  81.618 Generated mipmaps (3) for atlas [25] of size 8192x4000   
  81.653 Custom mipmaps uploaded (3441)
  81.688 Video memory usage: 3600.94 MB (Atlases: 3470.64 MB, Textures: 130.30 MB)
  82.184 Factorio initialised
  82.262 Steam Storage Quota: 23450/23841
 235.376 Loading map C:\Users\Mickenzi\AppData\Roaming\Factorio\saves\_autosave2.zip: 54102758 bytes.
 235.462 Loading level.dat: 168514795 bytes.
 235.472 Info Scenario.cpp:153: Map version 2.0.44-6
 239.810 Loading blueprint storage: Local timestamp 1744508415, Cloud timestamp 1744508423
 243.435 Loading script.dat: 1222 bytes.
 243.438 Checksum for script __level__/control.lua: 2734153661
 303.993 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
 305.076 Info AppManagerStates.cpp:2097: Saving finished
 365.077 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
 366.150 Info AppManagerStates.cpp:2097: Saving finished
 426.144 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
 427.227 Info AppManagerStates.cpp:2097: Saving finished
 487.228 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
 488.288 Info AppManagerStates.cpp:2097: Saving finished
 548.277 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
 549.366 Info AppManagerStates.cpp:2097: Saving finished
 609.361 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
 610.454 Info AppManagerStates.cpp:2097: Saving finished
 670.443 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
 671.531 Info AppManagerStates.cpp:2097: Saving finished
 731.527 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
 732.606 Info AppManagerStates.cpp:2097: Saving finished
 792.594 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
 793.676 Info AppManagerStates.cpp:2097: Saving finished
 853.679 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
 854.753 Info AppManagerStates.cpp:2097: Saving finished
 914.745 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
 915.824 Info AppManagerStates.cpp:2097: Saving finished
 975.811 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
 976.909 Info AppManagerStates.cpp:2097: Saving finished
1036.911 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
1038.015 Info AppManagerStates.cpp:2097: Saving finished
1098.010 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
1099.106 Info AppManagerStates.cpp:2097: Saving finished
1159.093 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
1160.196 Info AppManagerStates.cpp:2097: Saving finished
1220.195 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
1221.293 Info AppManagerStates.cpp:2097: Saving finished
1281.294 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
1282.391 Info AppManagerStates.cpp:2097: Saving finished
1342.377 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
1343.461 Info AppManagerStates.cpp:2097: Saving finished
1403.461 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
1404.554 Info AppManagerStates.cpp:2097: Saving finished
1464.543 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
1465.650 Info AppManagerStates.cpp:2097: Saving finished
1525.643 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
1526.728 Info AppManagerStates.cpp:2097: Saving finished
1586.727 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
1587.798 Info AppManagerStates.cpp:2097: Saving finished
1647.794 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
1648.875 Info AppManagerStates.cpp:2097: Saving finished
1708.877 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
1709.970 Info AppManagerStates.cpp:2097: Saving finished
1769.959 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
1771.050 Info AppManagerStates.cpp:2097: Saving finished
1831.043 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
1832.128 Info AppManagerStates.cpp:2097: Saving finished
1892.127 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
1893.225 Info AppManagerStates.cpp:2097: Saving finished
1953.227 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
1954.327 Info AppManagerStates.cpp:2097: Saving finished
2014.327 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
2015.483 Info AppManagerStates.cpp:2097: Saving finished
2075.476 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
2076.672 Info AppManagerStates.cpp:2097: Saving finished
2136.661 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
2137.917 Info AppManagerStates.cpp:2097: Saving finished
2197.911 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
2199.130 Info AppManagerStates.cpp:2097: Saving finished
2259.126 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
2260.272 Info AppManagerStates.cpp:2097: Saving finished
2320.261 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
2321.366 Info AppManagerStates.cpp:2097: Saving finished
2381.377 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
2382.447 Info AppManagerStates.cpp:2097: Saving finished
2442.444 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
2443.513 Info AppManagerStates.cpp:2097: Saving finished
2503.510 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
2504.589 Info AppManagerStates.cpp:2097: Saving finished
2564.576 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
2565.667 Info AppManagerStates.cpp:2097: Saving finished
2625.660 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
2626.756 Info AppManagerStates.cpp:2097: Saving finished
2686.743 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
2687.863 Info AppManagerStates.cpp:2097: Saving finished
2747.860 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
2748.971 Info AppManagerStates.cpp:2097: Saving finished
2808.960 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
2810.060 Info AppManagerStates.cpp:2097: Saving finished
2870.060 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
2871.133 Info AppManagerStates.cpp:2097: Saving finished
2931.128 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
2932.207 Info AppManagerStates.cpp:2097: Saving finished
2992.193 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
2993.263 Info AppManagerStates.cpp:2097: Saving finished
3053.260 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
3054.334 Info AppManagerStates.cpp:2097: Saving finished
3114.344 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
3115.430 Info AppManagerStates.cpp:2097: Saving finished
3162.040 Warning SoundInstancePool.cpp:179: Reclaimed potentially leaked sound instance, last played sound variation: __space-age__/sound/entity/electromagnetic-plant/emp-arm-stop.ogg
3162.040 Warning SoundInstancePool.cpp:179: Reclaimed potentially leaked sound instance, last played sound variation: __space-age__/sound/entity/electromagnetic-plant/emp-arm-stop.ogg
3162.040 Warning SoundInstancePool.cpp:179: Reclaimed potentially leaked sound instance, last played sound variation: __space-age__/sound/entity/electromagnetic-plant/emp-arm-weld.ogg
3162.040 Warning SoundInstancePool.cpp:179: Reclaimed potentially leaked sound instance, last played sound variation: __space-age__/sound/entity/biolab/biolab-centrifuge-3.ogg
3162.040 Warning SoundInstancePool.cpp:179: Reclaimed potentially leaked sound instance, last played sound variation: __space-age__/sound/entity/electromagnetic-plant/emp-arm-extend.ogg
3162.040 Warning SoundInstancePool.cpp:179: Reclaimed potentially leaked sound instance, last played sound variation: __space-age__/sound/entity/spawner/spawner-respirator-pull-3.ogg
3162.040 Warning SoundInstancePool.cpp:179: Reclaimed potentially leaked sound instance, last played sound variation: __space-age__/sound/entity/electromagnetic-plant/emp-arm-extend.ogg
3162.040 Warning SoundInstancePool.cpp:179: Reclaimed potentially leaked sound instance, last played sound variation: __space-age__/sound/entity/electromagnetic-plant/emp-arm-weld.ogg
3162.040 Warning SoundInstancePool.cpp:179: Reclaimed potentially leaked sound instance, last played sound variation: __space-age__/sound/entity/electromagnetic-plant/emp-coil-1.ogg
3162.040 Warning SoundInstancePool.cpp:179: Reclaimed potentially leaked sound instance, last played sound variation: __space-age__/sound/entity/electromagnetic-plant/emp-coil-1.ogg
3175.427 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
3176.528 Info AppManagerStates.cpp:2097: Saving finished
3240.443 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
3241.519 Info AppManagerStates.cpp:2097: Saving finished
3301.528 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
3302.671 Info AppManagerStates.cpp:2097: Saving finished
3362.694 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
3363.797 Info AppManagerStates.cpp:2097: Saving finished
3423.794 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
3424.877 Info AppManagerStates.cpp:2097: Saving finished
3484.877 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
3485.979 Info AppManagerStates.cpp:2097: Saving finished
3545.978 Info AppManager.cpp:323: Saving to _autosave2 (blocking).
3547.070 Info AppManagerStates.cpp:2097: Saving finished
3607.060 Info AppManager.cpp:323: Saving to _autosave3 (blocking).
3608.154 Info AppManagerStates.cpp:2097: Saving finished
3668.144 Info AppManager.cpp:323: Saving to _autosave1 (blocking).
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-abwZeW\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-abwZeW\src\Entity\ItemRequestProxy.cpp(91): ItemRequestProxy::save
C:\Users\build\AppData\Local\Temp\factorio-build-abwZeW\src\Surface\Chunk.cpp(186): Chunk::saveNonRecursive
C:\Users\build\AppData\Local\Temp\factorio-build-abwZeW\src\Surface\Chunk.cpp(82): Chunk::save
C:\Users\build\AppData\Local\Temp\factorio-build-abwZeW\src\Surface\Surface.cpp(1272): Surface::save
C:\Users\build\AppData\Local\Temp\factorio-build-abwZeW\src\Map\Map.cpp(1146): Map::save
C:\Users\build\AppData\Local\Temp\factorio-build-abwZeW\src\Scenario\Scenario.cpp(1012): Scenario::saveMap
C:\Users\build\AppData\Local\Temp\factorio-build-abwZeW\src\Scenario\Scenario.cpp(907): Scenario::saveAs
C:\Users\build\AppData\Local\Temp\factorio-build-abwZeW\src\Scenario\ParallelScenarioSaver.cpp(134): ParallelScenarioSaver::doSave
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC68DE7374)
00007FFC68DE7374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC6A4FCC91)
00007FFC6A4FCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
3671.296 Error ItemRequestProxy.cpp:91: this->isActive() || this->entityTarget was not true
3671.297 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
3671.297 Error CrashHandler.cpp:190: Map tick at moment of crash: 120067201
3671.347 Info CrashHandler.cpp:318: Executable CRC: 2330914049
3671.347 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
3696.696 Uploading log file
3696.722 Error CrashHandler.cpp:270: Heap validation: success.
3696.724 Creating crash dump.
3697.237 CrashDump success
Attachments
_autosave1.tmp.zip
(42.46 MiB) Downloaded 12 times
StrangePan
Factorio Staff
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Posts: 201
Joined: Fri Dec 07, 2018 3:41 pm
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Re: [StrangePan][2.0.45] Crash saving, ItemRequestProxy check fails

Post by StrangePan »

I'm having trouble reproducing the issue. Do you have a copy of your save that is not corrupted? If you load an earlier autosave, does it continue to crash each time you try to save?
jdrexler75
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[2.0.45] Saving process crashed [ItemRequestProxy.cpp:91: this->isActive() || this->entityTarget was not true]

Post by jdrexler75 »

I was reconfiguring recipes on the space platform named "space platform foundation". The autosave kicked in and resulted in this error message. Since then all attempts to save result in the same message.

I am using the Linux "background thread saving" feature and the game continued normally despite the save thread crashing. (But I can no longer save... so no easy way to provide a reproducible state)
Screenshot_20250416_184210.png
Screenshot_20250416_184210.png (17.45 KiB) Viewed 205 times
Active mods: helmod_2.0.17, quality, space-age

Before that I've been playing around in the /editor designing a new space platform, but at the point this happened I had restarted the game and reloaded the save (exactly 10 minutes ago), and haven't used the editor.
Attachments
factorio-current.log
(21.12 KiB) Downloaded 11 times
_autosave3.tmp.zip
failed savegame
(8.01 MiB) Downloaded 5 times
_autosave2.zip
previous savegame
(16.41 MiB) Downloaded 8 times
StrangePan
Factorio Staff
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Posts: 201
Joined: Fri Dec 07, 2018 3:41 pm
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Re: [2.0.45] Saving process crashed [ItemRequestProxy.cpp:91: this->isActive() || this->entityTarget was not true]

Post by StrangePan »

Thank you for the additional information. Merging this topic into 128198
QCollective
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Re: [StrangePan][2.0.45] Crash saving, ItemRequestProxy check fails

Post by QCollective »

I have attached the autosave prior to the crash. I loaded this save and was able to continue with no issue and subsequent autosaves are not corrupted.
_autosave3.zip
(51.12 MiB) Downloaded 14 times
jdrexler75
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Re: [StrangePan][2.0.45] Crash saving, ItemRequestProxy check fails

Post by jdrexler75 »

In my case also, loading the previous game went fine and the error has not reappeared since then.
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