[2.0.45] Gleba graphics performance regression

Bugs which we just recently fixed in our development version and will reach you in the next release.
yuu6883dev
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[2.0.45] Gleba graphics performance regression

Post by yuu6883dev »

Noticed a significant frame time increase upgrading from 2.0.44 to 2.0.45: particle update time went from 0.5ms to almost 5ms, mostly likely due to the gleba graphics change (and I have a lot of trees). I have the particle effects disabled in the graphics setting so I'm expecting this to be almost 0.
04-14-2025, 12-58-00.png
04-14-2025, 12-58-00.png (23.58 KiB) Viewed 462 times
Save: https://drive.google.com/file/d/1_9u40R ... sp=sharing

Side note I noticed Steam beta version seems wrong:
04-14-2025, 12-56-33.png
04-14-2025, 12-56-33.png (140.33 KiB) Viewed 462 times
when I tried to roll back to 2.0.44 it didn't update the game and I had to roll back to 2.0.43 and then go back to 2.0.44.
Eulenberg
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Re: [2.0.45] Gleba graphics performance regression

Post by Eulenberg »

having the same issues
Screenshot 2025-04-15 011814.png
Screenshot 2025-04-15 011814.png (385.33 KiB) Viewed 379 times
Rseding91
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Re: [2.0.45] Gleba graphics performance regression

Post by Rseding91 »

This will be fixed for the next release. We’re still working on improving it further but for at least the next release the particles won’t spawn when not viewed, and when viewed they will have a shorter lifetime.
If you want to get ahold of me I'm almost always on Discord.
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