I wasnt able to capture any video of this (due to my inability to even record on my PC


I can make an anti-request: supporting this makes no sense, except to provide complexity for the sake of complexity. The default behavior of a Spidertron is to have infinite “fuel” for movement; which is reasonable for Vanilla. If a Mod is changing the Default to require Fuel then it makes perfect sense that the Spider would sputter and then Stop as it runs out of Fuel. If you do not want the Spider to Stop, then why are you making it require Fuel to begin with? You can’t have it both ways. Cars don’t work like this. Tanks don’t work like this.Twinsen wrote: Tue Apr 15, 2025 8:33 pmBut it seems like some very obscure request, given that this feature was broken for quite some time before someone noticed.
But maybe you can justify some good uses for it.
thats completely fair, thank you though (i honestly forgot api requests were a thing while writingYou can make a modding request. But it seems like some very obscure request, given that this feature was broken for quite some time before someone noticed.
But maybe you can justify some good uses for it.
This is not the actual spidertron itself, this is an earlier unlock that acts similar to the base spidertron. and because, plain and simply, why not? if someone runs out of fuel halfway through an expedition/attack, it'd be nice to have it not completely stop, but instead slow down (like logi/construction bots - and does it really matter that other vehicles dont do this? cars and trains dont have equipment grids, trains dont have weaponry; every single vehicle in the game has different mechanics)If a Mod is changing the Default to require Fuel then it makes perfect sense that the Spider would sputter and then Stop as it runs out of Fuel. If you do not want the Spider to Stop, then why are you making it require Fuel to begin with?
that requires the player to have put exoskeletons and a power source into their vehicle - which is not the same as fuelling the base vehicle itselfSpiders already have a mechanism to “slow down when out of energy”: Equipment Grid energy & Exoskeletons. Mods can even nerf the base movement speed.