Asteroid Reprocessing

This board is to show, discuss and archive useful combinator- and logic-creations.
Smart triggering, counters and sensors, useful circuitry, switching as an art :), computers.
Please provide if possible always a blueprint of your creation.
markw
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Asteroid Reprocessing

Post by markw »

04-06-2025, 20-02-44.png
04-06-2025, 20-02-44.png (1.49 MiB) Viewed 648 times
This is my latest ship with an asteroid reprocessor built into it. I spent about 3 weeks creating the reprocessor, blueprinted it then packed it into a square and blueprinted that, then put it in the ship. Ran the ship (Firefly) to Vulcanus and back successfully.

Probably doing such a complicated circuit is overkill for the task. As an abstract problem though, trying to get one crusher to reprocess dynamically whatever asteroid is prevalent into whatever asteroid is least prevalent, that caused me some grief. On top of this, I am still learning combinators, so any tips welcome!. Here is the blueprint for the unpacked circuit which you can paste on to a platform to see how it works with just one grabber, one crusher and a belt looping round it.



In addition to this I am including a blueprint of the ship Firefly. Any feedback is welcome, I know I have room for improvement.
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